PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 19041), 64-bit Physical RAM = 8121 MB CPU name = Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz Vendor/Model = GenuineIntel (stepping 03) CPU speed = 2.711 ghz (4 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from C:\Users\thier\Downloads\PCSX2\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] (GameDB) 9858 games on record (loaded in 142ms) Bound USB: USBnull.dll [USBnull Driver 20200506140834 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. HotSwapping to new ISO src image! HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created OpenGL information. GPU: NVIDIA GeForce GTX 950/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 466.47 INFO: GL_ARB_sparse_texture is NOT SUPPORTED INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_compute_shader is available INFO: GL_ARB_shader_storage_buffer_object is available INFO: GL_ARB_texture_view is available INFO: GL_ARB_vertex_attrib_binding is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_multi_bind is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available INFO: GL_ARB_get_texture_sub_image is available Opening CDVD Current Renderer: OpenGL (Hardware renderer) isoFile open ok: C:\Users\thier\Desktop\Rom\PCSX2\Sly 3 - Honour Among Thieves (Europe) (En,Fr,De,Es,It,Nl,Pt,Sv,No,Da,Fi).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2161648 sectors) Opening USB Opening FW Opening DEV9 Available VRAM/RAM:2915MB for textures GSdx LMcdSlot 0 [File]: C:\Users\thier\Documents\PCSX2\memcards\Mcd001.ps2 (FileMcd) Creating new 8MB memory card: C:\Users\thier\Documents\PCSX2\memcards\Mcd001.ps2 ookup CRC:0 GSdx Lookup CRC:0 McdSlot 1 [File]: C:\Users\thier\Documents\PCSX2\memcards\Mcd002.ps2 (FileMcd) Creating new 8MB memory card: C:\Users\thier\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.00(14/06/2004) Console # Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100914,ROMconf,PS20200EC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_534.09;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SCES_534.09;1) Game CRC = 0x8164C614, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_534.09;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCES_534.09;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCES_534.09;1 0 00100000 0026b858 ....................................... 1 004f4680 00073fc0 ........ Loaded, cdrom0:¥SCES_534.09;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. (GameDB) Changing VU0/VU1 roundmode to 0 [N] (GameDB) Changing VU0/VU1 clamp mode [mode=2] EE/iR5900-32 Recompiler Reset Sly 3: Honor Among Thieves ゥ 2005 Sony Computer Entertainment America & Sucker Punch Productions engine: 0921.1843 build spaprops: 520 Get Reboot Request From EE GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) USB Driver (Version 1.3.0) lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01 * thread priority 48 * no RPC server (no access from EE) ========================================================== 989snd (c)2000-2003 Sony Computer Entertainment America by Buzz Burrowes v3.1.7 (built Jan 26 2005 at 17:40:57) NO MIDI VERSION! No MIDI, AME, or basic VAG sounds (banks and streams only) (build with sce library rev 3.0.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 58 Loading RPC = 59 Streaming = 60, 61, 62, 63 ========================================================== (UpdateVSyncRate) Mode Changed to PAL. (UpdateVSyncRate) FPS Limit Changed : 50,00 fps Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 73 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2900MB for textures GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Loading GS Frame buffer size set to 512x512 (2560x2560) (FileMcd) Warning: checksum sector overwritten. (0) (FileMcd) Warning: checksum sector overwritten. (0) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 71 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2904MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 71 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2904MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 69 Programs, 28 Pipelines Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2831MB for textures GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Opening CDVD isoFile open ok: C:\Users\thier\Desktop\Rom\PCSX2\Sly 3 - Honour Among Thieves (Europe) (En,Fr,De,Es,It,Nl,Pt,Sv,No,Da,Fi).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2161648 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\thier\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\thier\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.00(14/06/2004) Console # Initialize memory (rev:3.70, ctm:396Mhz, cpuclk:297Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100914,ROMconf,PS20200EC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_534.09;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SCES_534.09;1) Game CRC = 0x8164C614, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_534.09;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCES_534.09;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCES_534.09;1 0 00100000 0026b858 ....................................... 1 004f4680 00073fc0 ........ Loaded, cdrom0:¥SCES_534.09;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. (GameDB) Changing VU0/VU1 roundmode to 0 [N] (GameDB) Changing VU0/VU1 clamp mode [mode=2] Sly 3: Honor Among Thieves ゥ 2005 Sony Computer Entertainment America & Sucker Punch Productions engine: 0921.1843 build spaprops: 520 Get Reboot Request From EE GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) USB Driver (Version 1.3.0) lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01 * thread priority 48 * no RPC server (no access from EE) ========================================================== 989snd (c)2000-2003 Sony Computer Entertainment America by Buzz Burrowes v3.1.7 (built Jan 26 2005 at 17:40:57) NO MIDI VERSION! No MIDI, AME, or basic VAG sounds (banks and streams only) (build with sce library rev 3.0.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 58 Loading RPC = 59 Streaming = 60, 61, 62, 63 ========================================================== Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 37 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:2823MB for textures Loading GS GSdx Lookup CRC:8164C614 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 34 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2822MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 72 Programs, 28 Pipelines Plugins closed successfully. HLE Notice: ELF does not have a path. Opening plugins... Opening GS Opening PAD Opening SPU2 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2852MB for textures GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Opening CDVD isoFile open ok: C:\Users\thier\Desktop\Rom\PCSX2\Sly 3 - Honour Among Thieves (Europe) (En,Fr,De,Es,It,Nl,Pt,Sv,No,Da,Fi).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2161648 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\thier\Documents\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\thier\Documents\PCSX2\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: Europe v02.00(14/06/2004) Console # Initialize memory (rev:3.70, ctm:396Mhz, cpuclk:297Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20040614-100914,ROMconf,PS20200EC20040614.bin:11696> # Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_534.09;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL ELF (cdrom0:\SCES_534.09;1) Game CRC = 0x8164C614, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCES_534.09;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = PAL IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCES_534.09;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCES_534.09;1 0 00100000 0026b858 ....................................... 1 004f4680 00073fc0 ........ Loaded, cdrom0:¥SCES_534.09;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. (GameDB) Changing VU0/VU1 roundmode to 0 [N] (GameDB) Changing VU0/VU1 clamp mode [mode=2] Not found Cheats file: C:\Users\thier\Documents\PCSX2\cheats\8164C614.pnach Overall 0 Cheats loaded Overall 0 Widescreen hacks loaded Loading patch '8164C614.pnach' from archive 'C:\Users\thier\Downloads\PCSX2\cheats_ws.zip' comment: Widescreen Hack (Wide Screen Cheats DB) Patches Loaded: 1 Sly 3: Honor Among Thieves ゥ 2005 Sony Computer Entertainment America & Sucker Punch Productions engine: 0921.1843 build spaprops: 520 Get Reboot Request From EE GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.2 Copyright 1999-2002 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) USB Driver (Version 1.3.0) lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01 * thread priority 48 * no RPC server (no access from EE) ========================================================== 989snd (c)2000-2003 Sony Computer Entertainment America by Buzz Burrowes v3.1.7 (built Jan 26 2005 at 17:40:57) NO MIDI VERSION! No MIDI, AME, or basic VAG sounds (banks and streams only) (build with sce library rev 3.0.1) ========================================================== Thread Priorities: Sound Tick = 9 Main RPC = 58 Loading RPC = 59 Streaming = 60, 61, 62, 63 ========================================================== Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 39 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Software renderer) Available VRAM/RAM:2808MB for textures Loading GS GSdx Lookup CRC:8164C614 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 34 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2808MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 72 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2838MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 64 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2838MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 67 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2838MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2048x2048) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 65 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2838MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2048x2048) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 70 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2838MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2048x2048) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 64 Programs, 28 Pipelines Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2048x2048) Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Suspending single plugin: PAD Saving PAD Closing PAD Recovering single plugin: PAD Loading PAD Opening plugins... Opening PAD Plugins opened successfully. Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2048x2048) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Software renderer) GSdx Lookup CRC:8164C614 Loading GS Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS Current Renderer: Direct3D 11 (Hardware renderer) Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2827MB for textures Loading GSGSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 62 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Loading GS Available VRAM/RAM:2837MB for textures GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 67 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2837MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 59 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2838MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 59 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Loading GS Available VRAM/RAM:2771MB for textures GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 64 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2763MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Suspending single plugin: GS Saving GS Closing GS Delete 0 Shaders, 61 Programs, 28 Pipelines Recovering single plugin: GS Opening GS 3.x GL context successfully created Current Renderer: OpenGL (Hardware renderer) Available VRAM/RAM:2795MB for textures Loading GS GSdx Lookup CRC:8164C614 GSdx Lookup CRC:8164C614 Frame buffer size set to 512x512 (2560x2560) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Delete 0 Shaders, 60 Programs, 28 Pipelines Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...