Loading language translation databases for 'English (Australia)' [en_AU] pcsx2_Main not found -- translation dictionary may be incomplete. pcsx2_Iconized not found -- translation dictionary may be incomplete. SetLanguage: Requested translation is not implemented yet. PCSX2 Nightly - v1.7.2083 Compiled on Nov 26 2021 Savestate version: 0x9a290000 Host Machine Init: Operating System = Microsoft Windows 10, 64-bit Physical RAM = 16204 MB CPU name = Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz Vendor/Model = GenuineIntel (stepping 0A) CPU speed = 2.207 ghz (12 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbbf x86EFlags = 2c100800 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Pcsx2 was compiled as 64-bits. The current power profile is 'Balanced'. The current min / max processor states AC: 5% / 100% Battery: 5% / 100% Loading language translation databases for 'English (Australia)' [en_AU] pcsx2_Main not found -- translation dictionary may be incomplete. pcsx2_Iconized not found -- translation dictionary may be incomplete. SetLanguage: Requested translation is not implemented yet. Reserving memory for recompilers... [GameDB] 10737 games on record (loaded in 315ms) HLE Host: Set 'host:' root path to: \ Patches: No CRC found, using 00000000 instead. isoFile open ok: F:\Games\PCSX2\games\final-fantasy-x_slus-20312\Final Fantasy X (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (2201280 sectors) Current Renderer: OpenGL Created a OpenGL context GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1060/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 496.76 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA INFO: GL_ARB_sparse_texture is available INFO: GL_ARB_sparse_texture2 is available INFO: GL_ARB_gpu_shader5 is available INFO: GL_ARB_shader_image_load_store is available INFO: GL_ARB_clear_texture is available INFO: GL_ARB_direct_state_access is available INFO: GL_ARB_texture_barrier is available Available VRAM/RAM:3840MB for textures GS Lookup CRC:00000000 GS Lookup CRC:00000000 48000 SampleRate: McdSlot 0 [File]: F:\Games\PCSX2\memcards\Mcd001.ps2 McdSlot 1 [File]: F:\Games\PCSX2\memcards\Mcd002.ps2 EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC ELF (cdrom0:\SLUS_203.12;1) Game CRC = 0xBB3D833A, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:OSDSYS secname all loadelf version 3.30 Input ELF format filename = rom0:OSDSYS 0 00100000 00058530 ...... Loaded, rom0:OSDSYS start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init rmreset start rmreset end clearspu: completed Pad Driver for OSD (2000/12/05 18:05) 392, 128 IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) read/write allocate memory 4000 open name rom0:OSDVER flag 1 data 4aa78 open fd = 2 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:XDEV9 flag 1 data 4aa78 open fd = 2 loadmodule: fname rom0:XDEV9 args 0 arg dev9: unknown dev9 hardware. loadmodule: id 32, ret 1 loadmodule: fname rom0:XDEV9SERV args 0 arg loadmodule: id -200, ret 1 open name rom0:ROMVER flag 1 data 4aa78 open fd = 2 open name rom0:FONTM flag 1 data 4aa78 open fd = 2 open name rom0:FNTIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:SNDIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TEXIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:ICOIMAGE flag 1 data 4aa78 open fd = 2 open name rom0:TZLIST flag 1 data 4aa78 open fd = 2 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 _spu_rev_offsetaddr 1d9021 ### addr = 968719 size = 28640 get val add 3c0 type 2 ret 0 get val add 0 type 2 ret 0 open name rom0:PS1ID flag 1 data 4aa78 open fd = 2 open name rom0:PS1VERA flag 1 data 4aa78 open fd = 2 open name rom1:DVDIDU flag 1 data 4aa78 open fd = 2 open name rom1:DVDVERU flag 1 data 4aa78 open fd = 2 (UpdateVSyncRate) Mode Changed to DVD NTSC. ... with user configured refresh rate: 59.93 Hz (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 ExecutePs2GameDisk open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 4aa78 open fd = 2 Memory Card Mcd001.ps2 written. # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname rom0:PS2LOGO secname all loadelf version 3.30 Input ELF format filename = rom0:PS2LOGO 0 01000000 000172c0 .. Loaded, rom0:PS2LOGO start address 0x1000008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. read/write allocate memory 4000 open name rom0:ROMVER flag 1 data 45d78 open fd = 2 loadmodule: fname rom0:OSDSND args 0 arg loadmodule: id 25, ret 0 open name cdrom0:¥SYSTEM.CNF;1 flag 5 data 45d78 open fd = 2 loadmodule: fname rom0:XPARAM args 12 arg SLUS_203.12 loadmodule: id 26, ret 1 _spu_rev_offsetaddr 1dfff1 ### addr = 2097120 size = 32 _spu_rev_offsetaddr 1f9021 ### addr = 1034255 size = 28640 (UpdateVSyncRate) Mode Changed to NTSC. ... with user configured refresh rate: 59.93 Hz # Restart. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Restart Done. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_203.12;1 secname all loadelf version 3.30 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_203.12;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Input ELF format filename = cdrom0:¥SLUS_203.12;1 0 00100000 0046090c ....................................................................... Loaded, cdrom0:¥SLUS_203.12;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found (GameDB) Changing EE/FPU roundmode to 1 [NegativeInfinity] [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found EE/iR5900-32 Recompiler Reset Get Reboot Request From EE GS Lookup CRC:BB3D833A GS Lookup CRC:BB3D833A PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 loadmodule: fname cdrom0:¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 loadmodule: fname cdrom0:¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥IOPSOUND.IRX;1 args 0 arg loadmodule: id 30, ret 0 Unknown device 'hdd' Known devices are mc:(Memory Card) cdrom:(CD-ROM ) rom:(ROM/Flash) tty:(CONSOLE) Unknown device 'hdd' Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Loading savestate from slot 0... filename: F:\Games\PCSX2\sstates\SLUS-20312 - (BB3D833A)/SLUS-20312 (BB3D833A).00.p2s EE/iR5900-32 Recompiler Reset Loading SPU2 Loading USB Loading PAD Loading GS (UpdateVSyncRate) Mode Changed to NTSC. ... with user configured refresh rate: 59.94 Hz [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found (GameDB) Changing EE/FPU roundmode to 1 [NegativeInfinity] Sound:Wave Delete. (wave) Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave)B0 Sound:Wave Delete. (wave) Sound:Wave Delete. (wave)ysmem Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave)췍 Sound:Wave Entry. (wave)ャャ GS: Recording start command Recommended resolution: 512 x 416, DAR for muxing: 1.3333 Filter [0000028D7FED4208]: File Writer - Pin [0000028D7FED4308 - 0000028D7FED5CA0]: in (in) Filter [0000028D7FED5B98]: Mux - Pin [0000028D7FED5CA0 - 0000028D7FED4308]: AVI Out (out) - Pin [0000028D7FE5C498 - 0000028D285C5078]: Input 01 (in) - Pin [0000028D7FE50C68 - 0000000000000000]: Input 02 (in) Filter [0000028D286B6CF8]: Source - Pin [0000028D285C5078 - 0000028D7FE5C498]: Output (out) 16:17:54 - Capture started [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found GS: Recording end command 16:18:21 - Capture ended [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found Delete 0 Shaders, 98 Programs, 28 Pipelines Current Renderer: Software Created a OpenGL context GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1060/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 496.76 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA Available VRAM/RAM:3840MB for textures GS Lookup CRC:BB3D833A [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found Delete 0 Shaders, 34 Programs, 28 Pipelines Current Renderer: OpenGL Created a OpenGL context GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1060/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 496.76 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA Available VRAM/RAM:3840MB for textures GS Lookup CRC:BB3D833A GS Lookup CRC:BB3D833A [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found Sound:Wave Entry. (wave)sysmem Sound:Wave Entry. (wave) Sound:Wave Entry. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) Sound:Wave Delete. (wave) 췍Sound:Wave Delete. (wave)ÿ< Sound:Wave Delete. (wave)0췍 Sound:Wave Entry. (wave) GS: Recording start command Recommended resolution: 512 x 416, DAR for muxing: 1.3333 Filter [0000028D7FED4208]: File Writer - Pin [0000028D7FED4308 - 0000028D7FE72AB0]: in (in) Filter [0000028D7FE729A8]: Mux - Pin [0000028D7FE72AB0 - 0000028D7FED4308]: AVI Out (out) - Pin [0000028D7FE63FC8 - 0000028D084B3DB8]: Input 01 (in) - Pin [0000028D7FE50C68 - 0000000000000000]: Input 02 (in) Filter [0000028D082A04E8]: Source - Pin [0000028D084B3DB8 - 0000028D7FE63FC8]: Output (out) 16:18:54 - Capture started [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found Delete 0 Shaders, 67 Programs, 28 Pipelines Current Renderer: Software Memory mapping failed after 5 attempts, aborting. WIN API ERROR:487 Created a OpenGL context GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1060/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 496.76 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA Available VRAM/RAM:3840MB for textures GS Lookup CRC:BB3D833A [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found Delete 0 Shaders, 34 Programs, 28 Pipelines Current Renderer: OpenGL Created a OpenGL context GL_VENDOR: NVIDIA Corporation GL_RENDERER: NVIDIA GeForce GTX 1060/PCIe/SSE2 GL_VERSION: 4.6.0 NVIDIA 496.76 GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA Available VRAM/RAM:3840MB for textures GS Lookup CRC:BB3D833A GS Lookup CRC:BB3D833A [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found GS: Recording end command 16:19:15 - Capture ended [GameDB] Searching for 'slus-20312' in GameDB [GameDB] Found 'slus-20312' in GameDB [GameDB] Searching for patch with CRC 'bb3d833a' [GameDB] No CRC-specific patch or default patch found Delete 0 Shaders, 34 Programs, 28 Pipelines (GameDB) Unloading...