[ 0.1347] PCSX2 Nightly - v1.7.4224 Compiled on Mar 13 2023 [ 0.1348] Savestate version: 0x9a340000 [ 0.1349] [ 0.1349] Host Machine Init: [ 0.1350] Operating System = Microsoft Windows 10+ [ 0.1350] Physical RAM = 32624 MB [ 0.1490] CPU name = Intel(R) Core(TM) i7-10875H CPU @ 2.30GHz [ 0.1490] Vendor/Model = GenuineIntel (stepping 02) [ 0.1490] CPU speed = 2.303 ghz (16 logical threads) [ 0.1490] x86PType = Standard OEM [ 0.1490] x86Flags = bfebfbff 7ffafbff [ 0.1490] x86EFlags = 2c100800 [ 0.1493] [ 0.1493] x86 Features Detected: [ 0.1494] AVX AVX2 [ 0.1494] [ 0.1496] Main Memory Manager @ 0x00007FF760000000 -> 0x00007FF774000000 [320mb] [ 0.1497] Code Memory Manager @ 0x00007FF774000000 -> 0x00007FF787100000 [305mb] [ 0.1498] Reserving memory for recompilers... [ 0.1500] R5900 Recompiler Cache @ 0x00007FF774000000 -> 0x00007FF778000000 [64mb] [ 0.1501] R3000A Recompiler Cache @ 0x00007FF778000000 -> 0x00007FF77A000000 [32mb] [ 0.1503] Micro VU0 Recompiler Cache @ 0x00007FF77F000000 -> 0x00007FF783000000 [64mb] [ 0.1506] Micro VU1 Recompiler Cache @ 0x00007FF77B000000 -> 0x00007FF77F000000 [64mb] [ 0.1507] VIF0 Unpack Recompiler Cache @ 0x00007FF77A000000 -> 0x00007FF77A800000 [8mb] [ 0.1508] VIF1 Unpack Recompiler Cache @ 0x00007FF77A800000 -> 0x00007FF77B000000 [8mb] [ 0.1511] GS Software Renderer @ 0x00007FF783100000 -> 0x00007FF787100000 [64mb] [ 0.1512] Allocating host memory for virtual systems... [ 0.1513] EE Main Memory @ 0x00007FF760000000 -> 0x00007FF762A84000 [42mb] [ 0.1514] IOP Main Memory (2mb) @ 0x00007FF764000000 -> 0x00007FF764211000 [2mb] [ 0.1514] VU0/1 on-chip memory @ 0x00007FF768000000 -> 0x00007FF76800A000 [40kb] [ 0.1525] Fastmem area: 000001DE2D7E0000 - 000001DF2D7DFFFF [ 0.1561] XInput controller 0 connected. [ 0.3700] (SDLInputSource) Controller 0 inserted [ 0.3703] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): PS4 Controller [ 0.3710] (SDLInputSource) Rumble is supported on 'PS4 Controller' via gamecontroller [ 0.3712] (SDLInputSource) Controller 1 inserted [ 0.3717] (SDLInputSource) Opened game controller 1 (instance id 1, player id 1): Xbox 360 Controller [ 0.3718] (SDLInputSource) Rumble is supported on 'Xbox 360 Controller' via gamecontroller [ 0.3944] Scanning C:\ROMs\PS2 (recursively) [ 0.7623] Current version: v1.7.4224 [ 0.7630] Latest SHA: v1.7.4224 [ 0.7633] Last Checked SHA: [ 0.7637] No update needed. [ 1.8709] Opening CDVD... [ 1.8717] isoFile open ok: C:\ROMs\PS2\Justice League Heroes (U).iso [ 1.8718] Image type = DVD [ 1.8722] blocks = 1248128 [ 1.8725] offset = 0 [ 1.8728] blocksize = 2048 [ 1.8732] blockoffset = 24 [ 1.8735] * CDVD Disk Open: DVD, Single layer or unknown: [ 1.8739] * * Track 1: Data (Mode 1) (1248128 sectors) [ 1.8742] (IsoFS) Block 0x10: Primary partition info. [ 1.8746] (IsoFS) Filesystem is ISO9660 [ 1.8749] Opening GS... [ 1.8784] createDisplay(0, 1) [ 1.8949] Enabling extension: VK_KHR_surface [ 1.8951] Enabling extension: VK_KHR_win32_surface [ 1.9124] GPU 0: NVIDIA GeForce RTX 2070 Super [ 1.9130] Requested GPU 'GeForce RTX 2070 Super' not found, using first (NVIDIA GeForce RTX 2070 Super) [ 1.9136] 3 vulkan queue families [ 1.9145] Enabling extension: VK_KHR_swapchain [ 1.9146] Enabling extension: VK_EXT_provoking_vertex [ 1.9149] Enabling extension: VK_EXT_memory_budget [ 1.9152] Enabling extension: VK_EXT_calibrated_timestamps [ 1.9156] Enabling extension: VK_EXT_line_rasterization [ 1.9158] Enabling extension: VK_KHR_driver_properties [ 2.0002] GPU timing is supported (TS=1 TS valid bits=64, TS period=1.000000) [ 2.0008] VK_EXT_provoking_vertex is supported [ 2.0020] VK_EXT_line_rasterization is supported [ 2.0024] VK_EXT_calibrated_timestamps is supported [ 2.0026] VK_ARM_rasterization_order_attachment_access is NOT supported [ 2.0807] (SwapChain) Preferred present mode: VK_PRESENT_MODE_FIFO_KHR, selected: VK_PRESENT_MODE_FIFO_KHR [ 2.0883] Read 91 entries from 'C:\Emulators\pcsx2-v1.7.2899-windows-64bit-AVX2-Qt\cache\vulkan_shaders.idx' [ 2.1050] Vulkan Graphics Driver Info: [ 2.1056] Driver 516.236.0 [ 2.1056] Vulkan 1.3.205 [ 2.1056] Conformance Version 1.3.1.0 [ 2.1056] 516.59 [ 2.1056] NVIDIA [ 2.1056] NVIDIA GeForce RTX 2070 Super [ 2.1068] Using hardware for point expansion and hardware for line expansion. [ 2.1293] Opening SPU2... [ 2.1297] Initializing SndBuffer at sample rate of 48000... [ 2.1318] (Cubeb) Using normal 2 speaker stereo output. [ 2.1343] (Cubeb) Minimum latency: 10.00 ms (480 audio frames) [ 2.1503] Opening PAD... [ 2.1506] Opening DEV9... [ 2.1511] DEV9: DEV9init [ 2.1519] DEV9: DEV9init2 [ 2.1523] DEV9: DEV9init3 [ 2.1550] DEV9: DEV9init ok [ 2.1551] DEV9: DEV9open [ 2.1555] DEV9: open r+: DEV9hdd.raw [ 2.1557] Opening USB... [ 2.1558] Opening FW... [ 2.1563] McdSlot 0 [File]: C:\Emulators\pcsx2-v1.7.2899-windows-64bit-AVX2-Qt\memcards\Mcd001.ps2 [ 2.1566] McdSlot 1 [File]: C:\Emulators\pcsx2-v1.7.2899-windows-64bit-AVX2-Qt\memcards\Mcd002.ps2 [ 2.1581] EE/iR5900-32 Recompiler Reset [ 2.1725] iR3000A Recompiler reset. [ 2.1820] Vsync is ON [ 2.1831] Resetting host memory for virtual systems... [ 2.2814] Bios Found: USA v02.30(20/02/2008) Console 20080220-175343 [ 2.2839] BIOS rom2 module not found, skipping... [ 2.2852] Close virtual disk tray [ 2.2856] Media already loaded (fast boot) [ 2.2861] Generating SSE-optimized unpacking functions for VIF interpreters... [ 2.2862] VIF SSE-optimized Unpacking Functions @ 0x00007FF783000000 -> 0x00007FF783100000 [1mb] [ 2.2864] Unpack function generation complete. Generated function statistics: [ 2.2868] Reserved buffer : 1048576 bytes @ 0x00007FF783000000 [ 2.2868] x86 code generated : 7080 bytes [ 2.2868] [ 2.2970] VM subsystems initialized in 426.34 ms [ 2.2984] [GameDB] Has not been initialized yet, initializing... [ 2.3374] [GameDB] 11425 games on record (loaded in 39.07ms) [ 2.3379] [GameDB] Searching for '20080220-175343' in GameDB [ 2.3387] [GameDB] Could not find '20080220-175343' in GameDB [ 2.3391] Game Changed: [ 2.3392] Name: [ 2.3395] Serial: 20080220-175343 [ 2.3403] CRC: 00000000 [ 2.3407] Applying settings... [ 2.3413] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games. [ 2.3418] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games. [ 2.3422] [GameDB] Searching for '20080220-175343' in GameDB [ 2.3424] [GameDB] Could not find '20080220-175343' in GameDB [ 2.3428] Processor count: 8 cores, 16 processors [ 2.3430] Cluster count: 1 [ 2.3433] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1] [ 2.3440] Backpatching store at 00007FF7740006E0[5] (pc 9FC4301C vaddr B2000010): Bitmask 00000048 00000000 Addr 1 Data 3 Size 64 Flags 00 00 [ 2.3443] Backpatching store at 00007FF77400078F[5] (pc 9FC430B8 vaddr B2000010): Bitmask 00007040 00000000 Addr 1 Data 14 Size 64 Flags 00 00 [ 2.3448] Backpatching load at 00007FF774000B66[5] (pc 9FC4104C vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3452] Backpatching load at 00007FF774000C7A[5] (pc 9FC41084 vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3456] Backpatching load at 00007FF774000DAF[5] (pc 9FC4107C vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3462] Backpatching load at 00007FF774000EDA[5] (pc 9FC41044 vaddr B0000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3467] Backpatching store at 00007FF7740011D1[5] (pc 9FC43450 vaddr B000F100): Bitmask 000001C0 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.3470] Backpatching load at 00007FF774001961[5] (pc 9FC434CC vaddr B000F130): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3554] Backpatching load at 00007FF774004868[5] (pc 9FC42B14 vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3557] Backpatching load at 00007FF7740049F0[5] (pc 9FC42B8C vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3606] Backpatching load at 00007FF77400540E[5] (pc 9FC429F4 vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3613] Backpatching load at 00007FF7740055A6[5] (pc 9FC42A84 vaddr B000F430): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3624] Backpatching store at 00007FF774007CEE[5] (pc 9FC428F4 vaddr B000F400): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 2.3633] Backpatching load at 00007FF774008651[5] (pc 9FC41924 vaddr B000F410): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.3651] FW: read mem 0x1f80847c: 0x10000001 [ 2.3652] FW: write mem 0x1f808414: 0x417f0000 [ 2.3654] FW: read mem 0x1f808400: 0xffc00001 [ 2.3656] FW: write mem 0x1f80844c: 0xffffffff [ 2.3658] FW: write mem 0x1f808420: 0xffffffff [ 2.3660] FW: write mem 0x1f808428: 0xffffffff [ 2.3662] FW: write mem 0x1f808430: 0xffffffff [ 2.3723] Backpatching load at 00007FF77400CCB0[5] (pc 80013CBC vaddr B000F130): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4607] Backpatching store at 00007FF77400E8FE[5] (pc 800008E4 vaddr B000F010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 2.4616] Backpatching load at 00007FF77401007F[5] (pc 80007C7C vaddr BF801908): Bitmask 00000008 00000000 Addr 1 Data 3 Size 8 Flags 00 01 [ 2.4617] Backpatching load at 00007FF7740101AC[5] (pc 80007CDC vaddr BF801908): Bitmask 00000008 00000000 Addr 1 Data 3 Size 8 Flags 00 01 [ 2.4621] Backpatching store at 00007FF774010580[5] (pc 8000DD8C vaddr 10006000): Bitmask 000001C8 00000001 Addr 1 Data 0 Size 128 Flags 00 00 [ 2.4623] Backpatching load at 00007FF77401067D[5] (pc 8000DDA4 vaddr 10003020): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4626] Backpatching store at 00007FF774010F3B[5] (pc 8000C8D8 vaddr 12000010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 64 Flags 00 00 [ 2.4627] Backpatching store at 00007FF774010FE6[5] (pc 8000C958 vaddr 12000010): Bitmask 00003048 00000000 Addr 1 Data 3 Size 64 Flags 00 00 [ 2.4631] Backpatching store at 00007FF774011B3A[5] (pc 8000E410 vaddr B0008080): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 2.4632] Backpatching store at 00007FF774011B41[5] (pc 8000E414 vaddr B0008000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 2.4635] Backpatching store at 00007FF774011B4B[5] (pc 8000E418 vaddr B0008030): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 2.4635] Backpatching store at 00007FF774011B55[5] (pc 8000E41C vaddr B0008010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 2.4638] Backpatching store at 00007FF774011B5F[5] (pc 8000E420 vaddr B0008050): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 2.4640] Backpatching store at 00007FF774011B69[5] (pc 8000E424 vaddr B0008040): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 2.4642] Backpatching store at 00007FF774011F4C[5] (pc 8000E4A4 vaddr 1000E000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.4645] Backpatching store at 00007FF774012744[5] (pc 8000E5B4 vaddr 1100C000): Bitmask 00000008 00000003 Addr 1 Data 0 Size 128 Flags 00 00 [ 2.4649] Backpatching store at 00007FF77401286E[5] (pc 8000E5EC vaddr 11008000): Bitmask 00000048 00000000 Addr 1 Data 3 Size 64 Flags 00 00 [ 2.4654] Backpatching store at 00007FF77401308A[5] (pc 8000E930 vaddr 11000000): Bitmask 00000008 00000003 Addr 1 Data 0 Size 128 Flags 00 00 [ 2.4660] Backpatching load at 00007FF774013954[5] (pc 8000E72C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4663] Backpatching store at 00007FF774013A1A[5] (pc 8000E754 vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.4670] Backpatching load at 00007FF774013A7B[5] (pc 8000E75C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4675] Backpatching load at 00007FF774013C97[5] (pc 8000E7DC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4679] Backpatching store at 00007FF774013D60[5] (pc 8000E804 vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.4682] Backpatching load at 00007FF774013DC8[5] (pc 8000E80C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4686] Backpatching load at 00007FF774013F18[5] (pc 8000E85C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4689] Backpatching store at 00007FF774013FE3[5] (pc 8000E884 vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.4693] Backpatching load at 00007FF77401404B[5] (pc 8000E88C vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4696] Backpatching store at 00007FF774014114[5] (pc 8000E8B4 vaddr 10002010): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.4701] Backpatching load at 00007FF77401417C[5] (pc 8000E8BC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.4704] Backpatching store at 00007FF774014242[5] (pc 8000E8E4 vaddr 10002000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.4708] Backpatching load at 00007FF7740142A3[5] (pc 8000E8EC vaddr 10002010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.5333] Backpatching store at 00007FF77401AC43[5] (pc 80000964 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 2.5347] Reload ELF [ 2.5351] (IsoFS) Block 0x10: Primary partition info. [ 2.5353] (IsoFS) Filesystem is ISO9660 [ 2.5355] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.04;1 [ 2.5365] (SYSTEM.CNF) Software version = 1.02 [ 2.5367] (SYSTEM.CNF) Disc region type = NTSC [ 2.5370] (IsoFS) Block 0x10: Primary partition info. [ 2.5370] (IsoFS) Filesystem is ISO9660 [ 2.5417] Initializing Elf: 3149068 bytes [ 2.5424] ELF (cdrom0:\SLUS_213.04;1) Game CRC = 0xC33CA288, EntryPoint = 0x0031BFB8 [ 2.5429] (IsoFS) Block 0x10: Primary partition info. [ 2.5429] (IsoFS) Filesystem is ISO9660 [ 2.5433] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_213.04;1 [ 2.5435] (SYSTEM.CNF) Software version = 1.02 [ 2.5438] (SYSTEM.CNF) Disc region type = NTSC [ 2.5440] Backpatching load at 00007FF77401D09F[5] (pc 00082184 vaddr 1000F230): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 2.5486] Backpatching store at 00007FF77401D214[5] (pc 000821A8 vaddr 1000F230): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 2.5490] Backpatching load at 00007FF77401D8F9[5] (pc 00083C20 vaddr 1000C000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01 [ 2.5509] Backpatching load at 00007FF774023A4C[5] (pc 00082590 vaddr 1F402005): Bitmask 00000048 00000000 Addr 1 Data 6 Size 8 Flags 00 01 [ 3.8791] Backpatching store at 00007FF77402A1FC[5] (pc 800009A4 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 3.8799] Backpatching load at 00007FF77402C126[5] (pc 8000E2EC vaddr 1000F000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 3.8948] Backpatching store at 00007FF77402C1EE[5] (pc 8000E310 vaddr 1000F000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 3.8961] Elf entry point @ 0x0031bfb8 about to get recompiled. Load patches first. [ 3.8963] [GameDB] Searching for 'slus-21304' in GameDB [ 3.8967] [GameDB] Found 'slus-21304' in GameDB [ 3.8971] [GameDB] Searching for patch with CRC 'C33CA288' [ 3.8975] [GameDB] No CRC-specific patch or default patch found [ 3.8981] Overall 0 Cheats loaded [ 3.8984] Overall 0 No-interlacing patches loaded [ 3.8990] (No-Interlacing Cheats DB) Patches Loaded: 0 [ 3.8992] [GameDB] Searching for 'slus-21304' in GameDB [ 3.8993] [GameDB] Found 'slus-21304' in GameDB [ 3.8997] Game Changed: [ 3.9000] Name: Justice League Heroes [ 3.9003] Serial: SLUS-21304 [ 3.9005] CRC: C33CA288 [ 3.9008] No game settings found (tried 'C:\Emulators\pcsx2-v1.7.2899-windows-64bit-AVX2-Qt\gamesettings\C33CA288.ini') [ 3.9011] Applying settings... [ 3.9017] [Unsafe Settings] Mipmapping is not set to automatic. This may break rendering in some games. [ 3.9021] OSD [unsafe_settings_warning]:  Mipmapping is not set to automatic. This may break rendering in some games. [ 3.9025] [GameDB] Searching for 'slus-21304' in GameDB [ 3.9025] [GameDB] Found 'slus-21304' in GameDB [ 3.9027] (GameDB) Changing VU0 clamp mode [mode=2] [ 3.9030] (GameDB) Changing VU1 clamp mode [mode=2] [ 3.9032] [GameDB] Enabled GS Hardware Fix: estimateTextureRegion to [mode=1] [ 3.9035] Updating CPU configuration... [ 3.9037] iR3000A Recompiler reset. [ 3.9150] Updating GS configuration... [ 3.9151] Vsync is ON [ 3.9154] Add 2 seconds play time to 20080220-175343 -> now 40 [ 3.9808] EE/iR5900-32 Recompiler Reset [ 4.0119] Backpatching store at 00007FF7740048D1[5] (pc 00354204 vaddr B0001010): Bitmask 00000040 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 4.0121] Backpatching store at 00007FF774004B9C[5] (pc 800008E4 vaddr B000F010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 4.0129] BIOS: Successfully found the instruction pattern. Assuming the thread list is here: 8001ac00 [ 4.0341] (UpdateVSyncRate) Mode Changed to NTSC. [ 4.0345] Set GS CRTC configuration. NTSC 640x448 @ 59.940 (59.82) Interlaced (FRAME) [ 4.0351] Backpatching store at 00007FF774087E8C[5] (pc 8000C8D8 vaddr 12000010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 64 Flags 00 00 [ 4.0352] Backpatching store at 00007FF774087F37[5] (pc 8000C958 vaddr 12000010): Bitmask 00003048 00000000 Addr 1 Data 3 Size 64 Flags 00 00 [ 4.0359] Backpatching store at 00007FF77408871E[5] (pc 001478D8 vaddr 12000090): Bitmask 00000008 00000000 Addr 1 Data 3 Size 64 Flags 00 00 [ 4.0845] Backpatching store at 00007FF77408C80C[5] (pc 001479C4 vaddr 12000090): Bitmask 000000C0 00000000 Addr 1 Data 6 Size 64 Flags 00 00 [ 4.0871] Backpatching load at 00007FF774097D84[5] (pc 00350D08 vaddr 1000C000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01 [ 4.0875] Backpatching store at 00007FF774098C12[5] (pc 80000964 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 4.0892] Backpatching store at 00007FF77409FE72[5] (pc 800009A4 vaddr B000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 4.6199] CDGetToc Param[0]=0, Param[1]=5 [ 5.4705] OSD [LoadStateFromSlot]: Loading state from slot 1... [ 5.4714] ... found 'PCSX2 Internal Structures.dat' [ 5.4717] ... found 'eeMemory.bin' [ 5.4721] ... found 'iopMemory.bin' [ 5.4725] ... found 'eeHwRegs.bin' [ 5.4727] ... found 'iopHwRegs.bin' [ 5.4734] ... found 'Scratchpad.bin' [ 5.4740] ... found 'vu0Memory.bin' [ 5.4747] ... found 'vu1Memory.bin' [ 5.4751] ... found 'vu0MicroMem.bin' [ 5.4755] ... found 'vu1MicroMem.bin' [ 5.4757] ... found 'SPU2.bin' [ 5.4759] ... found 'USB.bin' [ 5.4761] ... found 'PAD.bin' [ 5.4764] ... found 'GS.bin' [ 5.4766] ... not found 'Achievements.bin'! [ 5.4970] iR3000A Recompiler reset. [ 5.5082] iR3000A Recompiler reset. [ 5.5866] Loading SPU2 [ 5.5928] Loading PAD [ 5.5931] Loading GS [ 5.6191] EE/iR5900-32 Recompiler Reset [ 5.6459] Backpatching store at 00007FF7740015ED[5] (pc 00145F2C vaddr 12000020): Bitmask 00000048 00000000 Addr 1 Data 6 Size 64 Flags 00 00 [ 5.6470] Backpatching store at 00007FF7740043E9[5] (pc 0014809C vaddr 10000000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 00 00 [ 5.6479] Backpatching load at 00007FF774005C02[5] (pc 0034A488 vaddr 1000A000): Bitmask 00000788 00000000 Addr 1 Data 10 Size 32 Flags 01 01 [ 5.6480] Backpatching load at 00007FF774005D61[5] (pc 0034A858 vaddr 1000A030): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01 [ 5.6487] Backpatching store at 00007FF774005DBC[5] (pc 0034A860 vaddr 1000A030): Bitmask 00000080 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 5.6498] Backpatching load at 00007FF774005E54[5] (pc 0034A868 vaddr 1000A000): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01 [ 5.6504] Backpatching store at 00007FF774005E60[5] (pc 0034A870 vaddr 1000A020): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 5.6511] Backpatching store at 00007FF774005E8F[5] (pc 0034A884 vaddr 1000A000): Bitmask 000007C8 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 5.6515] Backpatching load at 00007FF774006053[5] (pc 00349CEC vaddr 10009000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 5.6521] Backpatching load at 00007FF774006065[5] (pc 00349CF4 vaddr 1000A000): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 01 01 [ 5.6525] Backpatching load at 00007FF774006077[5] (pc 00349CFC vaddr 10003C00): Bitmask 000001C8 00000000 Addr 1 Data 8 Size 32 Flags 01 01 [ 5.6529] Backpatching load at 00007FF774006133[5] (pc 00349D28 vaddr 10003020): Bitmask 000010C0 00000000 Addr 1 Data 12 Size 32 Flags 01 01 [ 5.6620] microVU1: Cached Prog = [000] [PC=00b0] [List=01] (Cache=0.000%) [0.0mb] [ 5.6624] microVU1: Cached Prog = [001] [PC=0070] [List=01] (Cache=0.002%) [0.0mb] [ 5.6627] microVU1: Cached Prog = [002] [PC=0020] [List=01] (Cache=0.004%) [0.0mb] [ 5.6631] microVU1: Cached Prog = [003] [PC=01a0] [List=01] (Cache=0.006%) [0.0mb] [ 5.6633] microVU1: Branch VI-Delay with small block (1) [1298] [ 5.6650] microVU1: Branch VI-Delay (1) [12a8][003] [ 5.6653] microVU1: Cached Prog = [004] [PC=0230] [List=01] (Cache=0.010%) [0.0mb] [ 5.6762] microVU0: Cached Prog = [000] [PC=0010] [List=01] (Cache=0.000%) [0.0mb] [ 5.6766] microVU0: Cached Prog = [001] [PC=0020] [List=01] (Cache=0.002%) [0.0mb] [ 5.6789] Backpatching store at 00007FF77407F133[5] (pc 0031A248 vaddr 10008030): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 5.6797] Backpatching load at 00007FF774080390[5] (pc 0031A110 vaddr 10008000): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 5.6802] microVU0: Cached Prog = [002] [PC=0320] [List=01] (Cache=0.011%) [0.0mb] [ 5.6805] microVU0: Cached Prog = [003] [PC=0420] [List=01] (Cache=0.017%) [0.0mb] [ 5.6809] microVU1: Cached Prog = [005] [PC=0240] [List=01] (Cache=0.210%) [0.1mb] [ 5.6835] microVU0: Cached Prog = [004] [PC=0000] [List=01] (Cache=0.024%) [0.0mb] [ 5.6840] microVU0: Cached Prog = [005] [PC=0190] [List=01] (Cache=0.032%) [0.0mb] [ 5.6863] microVU0: Cached Prog = [006] [PC=08c8] [List=01] (Cache=0.040%) [0.0mb] [ 5.6867] microVU0: Cached Prog = [007] [PC=0a88] [List=01] (Cache=0.049%) [0.0mb] [ 5.6876] microVU1: Cached Prog = [006] [PC=3ce0] [List=01] (Cache=0.421%) [0.2mb] [ 5.6883] microVU1: Cached Prog = [007] [PC=0010] [List=01] (Cache=0.424%) [0.2mb] [ 5.6886] microVU1: Cached Prog = [008] [PC=0080] [List=01] (Cache=0.428%) [0.2mb] [ 5.6891] microVU1: Cached Prog = [009] [PC=0120] [List=01] (Cache=0.430%) [0.2mb] [ 5.6894] microVU1: Cached Prog = [010] [PC=01d0] [List=01] (Cache=0.432%) [0.2mb] [ 5.6897] microVU1: Cached Prog = [011] [PC=0060] [List=01] (Cache=0.441%) [0.2mb] [ 5.6902] microVU1: Cached Prog = [012] [PC=00e0] [List=01] (Cache=0.452%) [0.2mb] [ 5.6905] microVU1: Cached Prog = [013] [PC=0210] [List=01] (Cache=0.455%) [0.2mb] [ 5.6924] recVifUnpk: Bucket 0x253c has 4 micro-programs [ 5.6930] microVU0: Cached Prog = [008] [PC=0be8] [List=01] (Cache=0.063%) [0.0mb] [ 5.6933] microVU0: Backing Up VF Reg [0bf8] [ 5.6935] microVU0: Backing Up VF Reg [0c00] [ 5.6937] microVU0: Backing Up VF Reg [0c30] [ 5.6956] microVU0: Backing Up VF Reg [0c38] [ 5.6959] microVU0: Clamping I Reg [ 5.6962] Backpatching load at 00007FF77408BFEC[5] (pc 0011A880 vaddr 10009040): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01 [ 5.6971] microVU0: Cached Prog = [009] [PC=0520] [List=01] (Cache=0.073%) [0.0mb] [ 5.6975] microVU0: Cached Prog = [010] [PC=06f0] [List=01] (Cache=0.084%) [0.0mb] [ 5.6980] microVU1: Cached Prog = [014] [PC=0160] [List=01] (Cache=0.725%) [0.4mb] [ 5.6984] microVU1: Cached Prog = [015] [PC=0180] [List=01] (Cache=0.736%) [0.4mb] [ 5.6989] microVU0: Cached Prog = [011] [PC=0e38] [List=01] (Cache=0.094%) [0.0mb] [ 5.6992] microVU0: Cached Prog = [012] [PC=0ed8] [List=01] (Cache=0.098%) [0.0mb] [ 5.6999] microVU1: Cached Prog = [016] [PC=0220] [List=01] (Cache=0.744%) [0.4mb] [ 5.7018] recVifUnpk: Bucket 0x253d has 4 micro-programs [ 5.7025] microVU1: Cached Prog = [017] [PC=0170] [List=01] (Cache=1.020%) [0.6mb] [ 5.7029] microVU1: Branch VI-Delay (3) [08d0][017] [ 5.7032] microVU1: Loading Branch VI value from previous block [ 5.7035] microVU1: Branch VI-Delay (4) [08d0][017] [ 5.7040] microVU1: Cached Prog = [018] [PC=00f0] [List=01] (Cache=1.024%) [0.6mb] [ 5.7043] microVU1: Branch VI-Delay (3) [1308][018] [ 5.7045] microVU1: Loading Branch VI value from previous block [ 5.7048] microVU1: Branch VI-Delay (4) [1308][018] [ 5.7054] microVU0: Cached Prog = [013] [PC=0000] [List=02] (Cache=0.102%) [0.0mb] [ 5.7065] microVU1: Cached Prog = [019] [PC=00a0] [List=01] (Cache=1.028%) [0.6mb] [ 5.7069] microVU1: Cached Prog = [020] [PC=0110] [List=01] (Cache=1.033%) [0.6mb] [ 5.7071] microVU1: Cached Prog = [021] [PC=0250] [List=01] (Cache=1.035%) [0.6mb] [ 5.7077] recVifUnpk: Bucket 0x2535 has 4 micro-programs [ 5.7300] Backpatching store at 00007FF7740F8354[5] (pc 0017D408 vaddr 1000E010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 5.7305] Backpatching load at 00007FF7740F83CD[5] (pc 0017D44C vaddr 1000E010): Bitmask 00001048 00000000 Addr 1 Data 12 Size 32 Flags 01 01 [ 5.7314] Backpatching load at 00007FF7740F84D2[5] (pc 0017D460 vaddr 1000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 5.7322] Backpatching store at 00007FF7740F905D[5] (pc 0017D354 vaddr 1000E010): Bitmask 000000C8 00000000 Addr 1 Data 7 Size 32 Flags 00 00 [ 5.7329] Backpatching load at 00007FF7740F90C9[5] (pc 0017D394 vaddr 1000E010): Bitmask 000008C8 00000000 Addr 1 Data 11 Size 32 Flags 01 01 [ 5.7340] Backpatching load at 00007FF7740F91E0[5] (pc 0017D3A8 vaddr 1000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 5.7367] Backpatching store at 00007FF774102682[5] (pc 001B17D8 vaddr 1000E010): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 5.7372] Backpatching load at 00007FF7741026E9[5] (pc 001B1824 vaddr 1000E010): Bitmask 00000888 00000000 Addr 1 Data 11 Size 32 Flags 01 01 [ 5.7378] Backpatching load at 00007FF774102805[5] (pc 001B183C vaddr 1000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 5.7389] Backpatching load at 00007FF7741036E9[5] (pc 001B18CC vaddr 1000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 5.7401] Backpatching store at 00007FF774105D52[5] (pc 00354204 vaddr B0001010): Bitmask 00000040 00000000 Addr 1 Data 6 Size 32 Flags 00 00 [ 6.6264] updateDisplay() fullscreen=true render_to_main=false surfaceless=false [ 6.6533] (SwapChain) Preferred present mode: VK_PRESENT_MODE_FIFO_KHR, selected: VK_PRESENT_MODE_FIFO_KHR [ 6.8931] Backpatching load at 00007FF774157BC4[5] (pc 0011A808 vaddr 1000A030): Bitmask 00000048 00000000 Addr 1 Data 6 Size 32 Flags 01 01 [ 6.8965] recVifUnpk: Bucket 0x252a has 4 micro-programs [ 6.8975] recVifUnpk: Bucket 0x252b has 4 micro-programs [ 7.3934] recVifUnpk: Bucket 0x253a has 4 micro-programs [ 7.3940] recVifUnpk: Bucket 0x2537 has 4 micro-programs [ 7.6436] microVU1: Cached Prog = [022] [PC=3cf0] [List=01] (Cache=1.037%) [0.6mb] [ 7.9795] recVifUnpk: Bucket 0x2533 has 4 micro-programs [ 8.4624] recVifUnpk: Bucket 0x253e has 4 micro-programs [ 8.4633] recVifUnpk: Bucket 0x2531 has 4 micro-programs [ 8.6643] microVU1: Cached Prog = [023] [PC=00b8] [List=01] (Cache=1.054%) [0.6mb] [ 8.7497] Backpatching load at 00007FF774179514[5] (pc 001B166C vaddr 1000E010): Bitmask 00000008 00000000 Addr 1 Data 3 Size 32 Flags 01 01 [ 8.7976] microVU1: Cached Prog = [024] [PC=00c0] [List=01] (Cache=1.152%) [0.7mb] [ 9.1481] recVifUnpk: Bucket 0x252f has 4 micro-programs [ 9.4341] updateDisplay() fullscreen=false render_to_main=true surfaceless=false [ 9.5124] (SwapChain) Preferred present mode: VK_PRESENT_MODE_FIFO_KHR, selected: VK_PRESENT_MODE_FIFO_KHR [ 9.9370] recVifUnpk: Bucket 0x2527 has 4 micro-programs [ 9.9427] recVifUnpk: Bucket 0x2534 has 4 micro-programs [ 9.9429] recVifUnpk: Bucket 0x251d has 4 micro-programs [ 10.2726] microVU1: Cached Prog = [025] [PC=0140] [List=01] (Cache=1.249%) [0.7mb] [ 10.2771] microVU1: Cached Prog = [026] [PC=3cf0] [List=02] (Cache=1.251%) [0.7mb] [ 26.9133] Add 23 seconds play time to SLUS-21304 -> now 787 [ 27.0085] DEV9: DEV9close [ 27.1274] Skipping updating pipeline cache 'C:\Emulators\pcsx2-v1.7.2899-windows-64bit-AVX2-Qt\cache\vulkan_pipelines.bin' due to no changes. [ 27.1691] DEV9: DEV9shutdown [ 27.1809] Scanning C:\ROMs\PS2 (recursively) [ 30.9788] (SDLInputSource) Controller 0 removed [ 30.9790] (SDLInputSource) Joystick 0 removed [ 31.0027] XInput controller 0 disconnected. [ 31.0274] (SDLInputSource) Controller 1 removed [ 31.0276] (SDLInputSource) Joystick 1 removed