[ /0.2078] Loaded translation file for language it-IT [ /0.2120] PCSX2 Nightly - v1.7.4782 Compiled on Jul 23 2023 [ /0.2120] Savestate version: 0x9a370000 [ /0.2120] [ /0.2121] Host Machine Init: [ /0.2121] Operating System = Microsoft Windows 10+ [ /0.2121] Physical RAM = 8075 MB [ /0.2122] CPU name = Intel(R) Core(TM) i7-4710HQ CPU @ 2.50GHz [ /0.2122] Vendor/Model = GenuineIntel (stepping 03) [ /0.2122] Logical Cores = 8 [ /0.2122] x86PType = Standard OEM [ /0.2122] x86Flags = bfebfbff 7ffafbbf [ /0.2122] x86EFlags = 2c100800 [ /0.2122] [ /0.2122] x86 Features Detected: [ /0.2123] AVX AVX2 [ /0.2123] [ /0.2221] Reserving memory for recompilers... [ /0.2262] Fastmem area: 00000197538E0000 - 00000198538DFFFF [ /0.5055] SDLInputSource: Loaded 778 controller mappings from game_controller_db.txt. [ /0.6685] (SDLInputSource) Controller 0 inserted [ /0.6686] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller [ /0.6686] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller [ /1.3409] Scanning D:\PCSX2 Nightly\Games (recursively) [ /2.6349] Current version: v1.7.4782 [ /2.6349] Latest SHA: v1.7.4782 [ /2.6349] Last Checked SHA: [ /2.6349] No update needed. [ /12.2387] Loading BIOS... [ /12.2934] BIOS Found: Europe v02.30(20/02/2008) Console 20080220-175343 [ /12.3344] BIOS rom1 module not found, skipping... [ /12.3344] BIOS rom2 module not found, skipping... [ /12.3344] Opening CDVD... [ /12.3527] isoFile open ok: D:\PCSX2 Nightly\Games\Il Signore degli Anelli - Le Due Torri.iso [ /12.3528] Image type = DVD [ /12.3528] * CDVD Disk Open: DVD, Single layer or unknown: [ /12.3528] * * Track 1: Data (Mode 1) (1951072 sectors) [ /12.4820] [GameDB] Has not been initialized yet, initializing... [ /12.5388] [GameDB] 11514 games on record (loaded in 56.80ms) [ /12.5389] Disc changed to Il Signore degli Anelli - Le Due Torri.iso. [ /12.5389] Name: Signore Degli Anelli, Il - Le Due Torri [ /12.5389] Serial: SLES-51255 [ /12.5389] Version: 1.00 [ /12.5389] CRC: 5FF407EE [ /12.5655] Loading game settings from 'D:\PCSX2 Nightly\gamesettings\SLES-51255_5FF407EE.ini'... [ /12.5658] Applying settings... [ /12.6139] Hash for 'SLES_512.55' (3627164 bytes, 3627164 bytes hashed): 20b1d22637360de759dc248c93e6bd1f [ /12.6196] Reopening memory cards... [ /12.6646] McdSlot 0 [File]: D:\PCSX2 Nightly\memcards\Mcd001.ps2 [ /12.6875] McdSlot 1 [File]: D:\PCSX2 Nightly\memcards\Mcd002.ps2 [ /12.7041] Opening GS... [ /16.7782] OGL: NVIDIA GPU detected. [ /16.7782] GL_VENDOR: NVIDIA Corporation [ /16.7782] GL_VERSION: 4.6.0 NVIDIA 531.68 [ /16.7782] GL_RENDERER: NVIDIA GeForce GTX 850M/PCIe/SSE2 [ /16.7784] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA [ /16.7789] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [ /16.7792] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion. [ /17.5925] 1 program binary formats supported by driver [ /17.6198] Read 95 entries from 'D:\PCSX2 Nightly\cache\gl_programs.idx' [ /18.9059] OpenGL Graphics Driver Info: [ /18.9059] OpenGL Context: [ /18.9059] 4.6.0 NVIDIA 531.68 [ /18.9059] NVIDIA Corporation NVIDIA GeForce GTX 850M/PCIe/SSE2 [ /18.9059] GLSL: 4.60 NVIDIA [ /18.9108] Opening SPU2... [ /18.9118] Initializing SndBuffer at sample rate of 48000... [ /18.9343] (Cubeb) 5.1 speaker expansion enabled. [ /18.9440] (Cubeb) Minimum latency: 10.00 ms (480 audio frames) [ /19.1481] Opening PAD... [ /19.1481] Opening DEV9... [ /19.1623] Opening USB... [ /19.1623] Opening FW... [ /19.1623] EE/iR5900-32 Recompiler Reset [ /19.2159] Vsync is OFF [ /19.4169] VM subsystems initialized in 7217.27 ms [ /19.4176] Processor count: 4 cores, 8 processors [ /19.4176] Cluster count: 1 [ /19.4176] Ordered processor list: 0, 2, 4, 6, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1] [ /19.4906] Server returned GameID 19265 [ /19.7716] found 10909 symbols [ /19.7751] ELF Loading: cdrom0:\SLES_512.55;1, Game CRC = 5FF407EE, EntryPoint = 0x00100008 [ /20.3609] Game Title: Lord of the Rings, The: The Two Towers [ /20.3609] Achievements: 91 [ /20.3609] Leaderboards: 12 [ /20.3609] Deferring achievement activate until ELF has booted. [ /20.9682] ELF cdrom0:\SLES_512.55;1 with entry point at 0x1048584 is executing. [ /20.9696] ELF changed, active CRC 5FF407EE (cdrom0:\SLES_512.55;1) [ /20.9702] Applying core settings... [ /20.9705] (GameDB) Changing VU0 clamp mode [mode=3] [ /20.9705] (GameDB) Changing VU1 clamp mode [mode=3] [ /20.9705] [GameDB] Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB. [ /20.9705] Updating CPU configuration... [ /20.9896] Updating GS configuration... [ /20.9897] Vsync is OFF [ /20.9900] D3D: Found adapter 'NVIDIA GeForce GTX 850M' [ /21.0884] EE/iR5900-32 Recompiler Reset [ /21.1692] (UpdateVSyncRate) Mode Changed to PAL. [ /21.1694] (UpdateVSyncRate) Mode Changed to PAL. [ /33.8192] (UpdateVSyncRate) Mode Changed to PAL. [ /35.4565] MTVU speedhack is enabled, saved states may not be stable [ /35.4660] Saving SPU2 [ /35.4664] Saving PAD [ /35.4743] Saving GS [ /35.5123] Add 23 seconds play time to SLES-51255 -> now 18223 [ /35.7666] DEV9: Waiting for RX-net thread to terminate.. [ /35.7686] DEV9: Done [ /35.8713] Releasing host memory for virtual systems...