[ 0.0335] Couldn't find translation for system language en-IN, using en instead [ 0.0341] Loaded translation file for language en [ 0.0359] PCSX2 Nightly - v1.7.5200 Compiled on Nov 10 2023 [ 0.0359] Savestate version: 0x9a480000 [ 0.0359] [ 0.0359] Host Machine Init: [ 0.0360] Operating System = Microsoft Windows 10+ [ 0.0360] Physical RAM = 8114 MB [ 0.0360] CPU name = Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz [ 0.0360] Vendor/Model = GenuineIntel (stepping 04) [ 0.0360] Logical Cores = 4 [ 0.0360] x86PType = Standard OEM [ 0.0360] x86Flags = bfebfbff 7ffafbbf [ 0.0360] x86EFlags = 2c100800 [ 0.0360] [ 0.0360] x86 Features Detected: [ 0.0360] AVX AVX2 [ 0.0360] [ 0.2777] SDLInputSource: Loaded 792 controller mappings from game_controller_db.txt. [ 0.3852] (SDLInputSource) Controller 0 inserted [ 0.3855] (SDLInputSource) Opened game controller 0 (instance id 0, player id 0): XInput Controller [ 0.3855] (SDLInputSource) Rumble is supported on 'XInput Controller' via gamecontroller [ 0.7948] Scanning C:\Z-PS2\Games (recursively) [ 0.7949] Scanning E:\Z-PS2\Games (recursively) [ 2.2996] Current version: v1.7.5200 [ 2.2996] Latest SHA: v1.7.5200 [ 2.2996] Last Checked SHA: [ 2.2996] No update needed. [ 6.4673] Loading BIOS... [ 6.4674] Searching for a BIOS image in 'E:\Z-PS2\pcsx2-v1.7.5200-windows-x64-Qt\..\ps2_bios by ps2-bios.com'... [ 6.4685] BIOS Found: Europe v01.60(04/10/2001) Console 20011004-175839 [ 6.4686] Using BIOS 'E:\Z-PS2\pcsx2-v1.7.5200-windows-x64-Qt\..\ps2_bios by ps2-bios.com\PS2 Bios 30004R V6 Pal.bin' (Europe v01.60(04/10/2001) Console 20011004-175839 Europe) [ 6.4694] BIOS Found: Europe v01.60(04/10/2001) Console 20011004-175839 [ 6.4779] BIOS rom1 module not found, skipping... [ 6.4780] BIOS rom2 module not found, skipping... [ 6.4781] Opening CDVD... [ 6.4786] isoFile open ok: E:\Z-PS2\Games\WWE SmackDown vs. Raw 2007 (USA).iso [ 6.4786] Image type = DVD [ 6.4787] * CDVD Disk Open: DVD, Single layer or unknown: [ 6.4787] * * Track 1: Data (Mode 1) (2174416 sectors) [ 6.5025] [GameDB] Has not been initialized yet, initializing... [ 6.5819] [GameDB] 12797 games on record (loaded in 79.32ms) [ 6.5819] Disc changed to WWE SmackDown vs. Raw 2007 (USA).iso. [ 6.5819] Name: WWE SmackDown! vs. RAW 2007 [ 6.5819] Serial: SLUS-21427 [ 6.5819] Version: 1.01 [ 6.5819] CRC: 9D5AC274 [ 6.5820] Applying settings... [ 6.6146] Reopening memory cards... [ 6.6146] McdSlot 0 [File]: E:\Z-PS2\pcsx2-v1.7.5200-windows-x64-Qt\memcards\Mcd001.ps2 [ 6.6148] McdSlot 1 [File]: E:\Z-PS2\pcsx2-v1.7.5200-windows-x64-Qt\memcards\Mcd002.ps2 [ 6.6164] Opening GS... [ 7.2288] OGL: NVIDIA GPU detected. [ 7.2289] GL_VENDOR: NVIDIA Corporation [ 7.2289] GL_VERSION: 4.6.0 NVIDIA 388.73 [ 7.2289] GL_RENDERER: GeForce 940M/PCIe/SSE2 [ 7.2289] GL_SHADING_LANGUAGE_VERSION: 4.60 NVIDIA [ 7.2295] GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control [ 7.2298] Using hardware for point expansion, vertex expanding for line expansion and vertex expanding for sprite expansion. [ 7.3973] 1 program binary formats supported by driver [ 7.3975] Read 87 entries from 'E:\Z-PS2\pcsx2-v1.7.5200-windows-x64-Qt\cache\gl_programs.idx' [ 7.4720] OpenGL Graphics Driver Info: [ 7.5403] OpenGL Context: [ 7.5403] 4.6.0 NVIDIA 388.73 [ 7.5403] NVIDIA Corporation GeForce 940M/PCIe/SSE2 [ 7.5403] GLSL: 4.60 NVIDIA [ 7.5453] Opening SPU2... [ 7.5468] Initializing SndBuffer at sample rate of 48000... [ 7.5505] (Cubeb) Using normal 2 speaker stereo output. [ 7.5566] (Cubeb) Minimum latency: 10.00 ms (480 audio frames) [ 7.5781] Initializing Pad... [ 7.5782] Initializing SIO2... [ 7.5782] Initializing SIO0... [ 7.5782] Opening DEV9... [ 7.5853] Opening USB... [ 7.5853] Opening FW... [ 7.5853] EE/iR5900 Recompiler Reset [ 7.8806] VM subsystems initialized in 1414.23 ms [ 7.8815] Processor count: 2 cores, 4 processors [ 7.8815] Cluster count: 1 [ 7.8816] Ordered processor list: 0, 2, 1[SMT 1], 3[SMT 1] [ 8.2564] ELF Loading: cdrom0:\SLUS_214.27;1, Game CRC = 9D5AC274, EntryPoint = 0x00100008 [ 9.6997] ELF cdrom0:\SLUS_214.27;1 with entry point at 0x1048584 is executing. [ 9.6998] ELF changed, active CRC 9D5AC274 (cdrom0:\SLUS_214.27;1) [ 9.7010] Found 1 game patches in SLUS-21427_9D5AC274.pnach. [ 9.7014] Applying core settings... [ 9.7020] Updating CPU configuration... [ 9.8994] EE/iR5900 Recompiler Reset [ 13.1729] (UpdateVSyncRate) Mode Changed to NTSC. [ 13.1737] (UpdateVSyncRate) Mode Changed to NTSC. [ 14.8430] (UpdateVSyncRate) Mode Changed to NTSC. [ 14.8435] (UpdateVSyncRate) Mode Changed to NTSC. [ 15.1378] [Pad] DS2 Config Finished - P1/S1 - AL: Off - AB: Usable - VS: Disabled - VL: Disabled - RB: D (0x00000000) [ 15.2528] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Disabled - VL: Disabled - RB: D (0x00000000) [ 15.4531] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000) [ 15.5887] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D (0x00000000) [ 15.8888] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF) [ 16.0888] [Pad] DS2 Config Finished - P1/S1 - AL: On - AB: Locked - VS: Normal - VL: Normal - RB: D+A+P (0x0003FFFF) [ 50.7830] BIOS Found: Europe v01.60(04/10/2001) Console 20011004-175839 [ 50.8037] BIOS Found: Europe v02.00(14/06/2004) Console 20040614-100914 [ 50.8332] BIOS Found: Japan v01.00(17/01/2000) Console 20000117-050310 [ 50.8354] BIOS Found: USA v01.60(07/02/2002) Console 20020207-164243 [ 50.9323] Adapter 'GeForce 940M' not found. [ 50.9400] (DynamicLibrary) Loading avutil-58.dll failed: 126 [ 50.9426] (DynamicLibrary) Loading avutil-58.dll failed: 126 [ 151.9216] OSD [GSScreenshot_E:\Z-PS2\pcsx2-v1.7.5200-windows-x64-Qt\snaps\WWE SmackDown! vs. RAW 2007_SLUS-21427_20231110203550.png]: Saving screenshot to 'WWE SmackDown! vs. RAW 2007_SLUS-21427_20231110203550.png'. [ 152.1286] OSD [GSScreenshot_E:\Z-PS2\pcsx2-v1.7.5200-windows-x64-Qt\snaps\WWE SmackDown! vs. RAW 2007_SLUS-21427_20231110203550.png]: Saved screenshot to 'WWE SmackDown! vs. RAW 2007_SLUS-21427_20231110203550.png'. [ 259.9802] (VMManager) Pausing... [ 261.2218] Add 255 seconds play time to SLUS-21427 -> now 2794 [ 261.8794] Releasing host memory for virtual systems...