Hitman - Blood Money [SLUS 21108] (U)
#1
status=5;
version=1.5.0;
console=PS2;
crc=13E1AD6A;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
1)Game Title:Hitman - Blood Money
2)ELF nameWackoLUS 21108
3)Game CRC-13E1AD6A
Compatibility report:Work good.Fine

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 5932 .svn and git revision 29 of april by Blyss Sarania- Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used: No


Amount of testing done (little/medium/much/completed-game):
Much


Comments:its extremely heavy yet in hardware mode even in native resolution,software mode its fine ,the use of speedhackers are inexpressives.(Only with MTVU run around 60 fps)


BugsWackoometimes in hardware mode can be happen a brutal change in the screen,transforming in a total green screen,,all objects grenny and back to normal,but software mode its fine.

Status

Playable
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#3
Will the PAL edition of Hitman Blood Money (sles 53028) work if I use the same emulator settings as above?

I noticed that for years the PAL edition is not even on the compatibility list!

Forgotten gem?
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#4
(05-23-2014, 03:51 PM)rockstar2015 Wrote: Will the PAL edition of Hitman Blood Money (sles 53028) work if I use the same emulator settings as above?

I noticed that for years the PAL edition is not even on the compatibility list!

Forgotten gem?
Maybe because no one has this version ?
if you have it, feel free to pop your PS2 DVD in your PC and give a try.
And then, you can add a new thread to the compatibility list with your findings
CPU : AMD Ryzen 7 3800X
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GPU : NVIDIA GeForce RTX 3070
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#5
1)Game title: Hitman - Blood Money [SLUS 21108] (U)
2)ELF name: 
3)Game CRC: 
 
PC Specs:
CPU: Intel Core i7 @ 3.4GHz (8MB)
GPU: Nvidia GTX750ti 2GB
RAM: 8-16GB
 

Build Description: PCSX2 1.5.0 [dev-1909 Win (10, 64x)]
GSdx MSVC 19.00 SSE41 [26 02 2017] 
LilyPad 0.12.0 [26 02 2017]
SPU2-X 2.0.0 [26 02 2017]
cdvdGigaherz 0.11.0 [26 02 2017]
USBnull Driver 0.7.0 [26 02 2017]
FWnull Driver 0.7.0 [26 02 2017]
DEV9null Driver 0.5.0 [26 02 2017]

 
Backup before save | Automatic Gamefixes 
 
Preset 2 - Safe (faster)
Speedhacks Used:
N/A -- (Following Preset 2)
Gamefixes Used:
N/A -- (Following Preset 2)
 
GSDX:
Nvidia GTX750ti 2GB | OpenGL (Hardware)  | Interlacing=auto
Large Framebuffer | 2xNative | Texture Filtering= Bilinear (PS2) | Anisotropic off | MipMapping (Ins) = off | CRC Hack = Full
Blending Unit Accuracy= Medium 
SPU2-X:
Vol 100% | Latency 149ms (avg) | TimeStretch (Recommended) 
 
Amount of testing done (little/medium/much/completed-game): Medium
 
Comments:
Game runs fine in Hardware modes with Disrupted Shadows by default setting.
Game runs very slowly in Software Mode with fixed Shadows by default setting.
Shadows are fixed when applying Configure Hacks @ OGL Hardware only.
Fixed Shadows disappear when closing by objected shadow @ OGL Hardware.
MipMapping (@ software Mode) helps fixing some graphic glitches. (such as Wooden Route.....)

Bugs:
# Disrupted Shadows while gameplay                                      Fixed by; OpenGL (HW) + Skipdraw 2 + AutoFlush
                                                                                            OR            Software Mode (F9).

# Rectangular Window @ top Left.                                           Fixed by; Software Mode (F9).
# Noisy|Slow Audio performance during menu|cutscenes.          Fixed by;  TimeStretch (Recommended) + Disable Cheats + Disable Widescreens Patches.

Config Alert:-
Enable HW Hack (with skipdraw 0 + AutoFlush) causes FPS droping so badly to 2-3FPS, sometime it hangs PCSX2.


 
Status
Playable


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#6
What happens with OpenGL and MipMapping?
[Image: ref-sig-anim.gif]

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#7
Are you sure both bugs require mipmapping in software mode?
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#8
(03-05-2017, 07:27 PM)refraction Wrote: What happens with OpenGL and MipMapping?

MipMapping in "OGL HW" doesn't fix the close-up shadowing.  MinMapping (@ Hardware Mode) is not much helping in fixes some texture such as wooden route....

(03-05-2017, 07:53 PM)FlatOut Wrote: Are you sure both bugs require mipmapping in software mode?

Software mode (F9) fixes the bugs (Disrupted Shadow & Rectangular Window @ top Left). I included MipMapping because it fixes the some glitches with "Software Mode" such as wooden route as shown in snapshoot.
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