Gran Turismo 4 [SCES 51719] (E)
#1
status=5;
version=1.5.0;
console=PS2;
crc=44A61C8F;
img_t=1124818584338j015;
img_f=1124818584337j015;
wikiurl=Link;
Code:
gametitle=Gran Turismo 4 [SCES 51719] (E) [44A61C8F]
comment=patches by nachbrenner
//skip Videos
patch=1,EE,00100D84,word,24100001


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#2
pc specs
cpu:i5 4690 3.5 ghz
gpu msi 750ti 2gd5/ovcv1

Build DescriptionTongueCSX2 1.3.1-20150618094926 - compiled on Jun 18 2015
GSdx32-SSE4.1
bios v2.00 14/6/2014 Europe

EE/VU Clamp modes: Full/Normal
EE/VU Rounding: Chop/zero

Speedhacks Used:

Only mtvu

Amount of testing done (little/medium/much/completed-game): medium

Status is unchanged. Runs above full speed.
Bugs:

needed to set ee clamping mode manually to full so the text that says the time between you and the first car to display correct. looks like the this is needs to add to game fixes GameIndex.dbf so it can auto change the ee clamping mode to full. some rare random slowdowns that happened randomly in the races no specific reason but in last lees than a secont other than that the game works perfect.

status
Playable
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#3
PC Specs:

CPU: AMD Ryzen 5 1600 @3.2GHz
GPU: AMD R9 390X 8GB

Build Description: PCSX2 1.4.0 - Windows

BIOS Used: Europe v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: D3D11 (hardware), 4x native, Bilinear (PS2) Texture Filtering.

GSdx HW Hacks: None

Speedhacks Used: INTC Spin Detection, Wait Loop Detection, mVU Flag Hack, MVTU (all safe preset)



Gamefixes Used: None

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Plays stable 50FPS for most driving, laggy at start of race, often freezes at 1 during count down timer, and during camera changes in replays, but seems to improve with 8-bit textures disabled, though quality suffers slightly (blurring, very soft and hazy edges)

Bugs:

Ghost cars and split times won't work unless EE clamping set to full, but this causes crashes when trying to enter license centre. Does not seem to affect gameplay if licenses are avoided.
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#4
If you could do a quick retest with the latest 1.5.0 build that would be great Wink

https://buildbot.orphis.net/pcsx2/index....rev-v1.5.0
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#5
(04-25-2018, 10:28 PM)CK1 Wrote: If you could do a quick retest with the latest 1.5.0 build that would be great Wink

https://buildbot.orphis.net/pcsx2/index....rev-v1.5.0

Tested, still same issues;
Without EE clamping at full (None, Normal, or Extra + Preserve Sign): 
1) Ghost cars not working (either sit at start line for a standing start, or carry on in a straight line until they impact something and then disappear for rolling starts)
2) Timing checkpoints won't show your current lap time, and will only show a diagram of the relevant opponent without a time figure for split times
3) Shows Ready/Full Throttle for the duration of any event with a rolling start

With EE clamping at full:
1) Solve all above issues
2) Crashes PCSX on launching a license test

No other issues found so far

Update 1:
1.5.0 did away completely with any lag during countdown timer or replay camera changes, so fantastic work there!

Update 2:
Pictures taken in photo mode are all extremely blurry. Not an essential feature but nice to have.

Update 3:
Night tracks (Paris Opera, etc.) absolutely tank framerates, probably something to do with night-lighting, and multiple shadow draws. Car headlights and tail lights can also be seen through objects/other cars in night/dusk.
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#6
Not able to edit last post it seems, but 1.5.0 did away completely with any lag during countdown timer or replay camera changes, so fantastic work there!
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#7
Update:

Pictures taken in photo mode are all extremely blurry. Not an essential feature but nice to have.
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