Stuntman [SLUS 20250] (U)
#1
status=4;
version=1.5.0;
console=PS2;
crc=76CBC428;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64

Official betatester of PCSX2
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#2
1)Game title-Stuntman
2)ELF nameWackoLUS 20250
3)Game CRC=76CBC428
Compatibility report:Work fine

PC Specs:

CPU: I5 3330
GPU: HD radeon 6850

Build Description: PCSX2 1.3 Git 28 of May Release Pack - Windows
If other please specify: N/A

BIOS Used: USA v02.20(10/02/2006) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:
Standard Speedhackers

Gamefixes Used:


Amount of testing done (little/medium/much/completed-game):
Medium


Comments:

Bugs:Hardware mode Have some glitches,Software mode is fine

Status

Playable
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#3
Please refer to this issue to see why the game was demoted to an in-game status.

https://github.com/PCSX2/pcsx2/issues/2990
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#4
PC Specs:

CPU: Intel® Core™ i7-4790
GPU: NVIDIA GeForce GTX 1070

Build Description: PCSX2 V1.7.0-dev-2741
If other please specify: N/A

BIOS Used: USA v01.60(07/02/2002) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

GSdx Settings: Software, Bilinear (Forced excluding Sprite)

GSdx HW Hacks: None

Speedhacks Used: None

GameFixes Used: Assumed to be automatic.

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Using hardware mode works only if using a low upscaling (eg.: 2X). Looks perfect in software mode.

Driv3r (U/E) also has similar issues probably due using the same game engine.

Bugs:
In hardware mode (eg.: Vulkan) it uses a lot of VRAM. I can use hardware mode just with low upscaling (eg.: 2x), but some graphical problems happens.

Status: In-game
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#5
The pathing issues still exist.

Please stop posting.
[Image: ref-sig-anim.gif]

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