Posts: 8.695
Threads: 2.695
Joined: Aug 2005
Reputation:
16
Location: Plymouth, UK
PC Specs:
CPU: Intel Core i7 @ 3.4Ghz
GPU: Nvidia GTX 285 768MB
Build Description: PCSX2 24 02 2013 1.1.0 r5576 - Windows
GSdx 5570 SSE41 [23 02 2013]
LilyPad 0.11.0 [13 01 2013]
cdvdGigaherz 0.8.0 [13 01 2013]
USBnull Driver 0.7.0 [13 01 2013]
SPU2-X 2.0.0 [24 02 2013]
DEV9null Driver 0.5.0 [13 01 2013]
FWnull Driver 0.7.0 [13 01 2013]
USA v02.00(14/06/2004) Console
DC and MTGS | VU1Rec and VU0Rec | rCache 0 | Console 1 | Patches 0
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Status is unchanged. Runs above full speed.
Bugs:
Same graphics errors as before.
Status
Playable
Intel Core i7 920 @ 3.4 Ghz | 6 GB DDR3 RAM in Triple Channel | GeForce GTX 285
2.5 TB Hard Drive Space | Windows 7 Ultimate x64
Official betatester of PCSX2
Posts: 20.325
Threads: 405
Joined: Aug 2005
Reputation:
554
Location: England
PC Specs:
CPU: Intel Core i7 @ 3.8Ghz
GPU: Nvidia GTX 570 1368MB
Build Description: PCSX2 1.1.0 r5852
If other please specify: N/A
BIOS Used: Europe v01.70(27/02/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Still Playable. Issues and workarounds the same as listeed above by Bositman.
Bugs:
N/A
Status
Playable
Posts: 2.978
Threads: 24
Joined: Nov 2013
Reputation:
38
Location: Casa Venitti
07-27-2014, 09:09 AM
(This post was last modified: 07-28-2014, 07:38 AM by DESTRUIDOR.)
1)Game title: Burnout 3 - Takedown
2)ELF name: SLUS 21050
3)Game CRC-BEBF8793
PC Specs:
CPU: I5 3330
GPU: XFX Radeon HD 7970(New*)
Build Description: PCSX2 1.3 Git 18 of June Release Pack - Windows
If other please specify: N/A
BIOS Used: USA v02.20(10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Standard Speedhackers
Gamefixes Used:
Amount of testing done (little/medium/much/completed-game):
Completed
Comments:
Bugs:I can confirm about the sky bug again,already said by Bositman,the solution gaved work fine too.Sky still fixed if the method.
Status
Playable
Posts: 15.303
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
1)Game title:Wave Rally <--???
Posts: 18
Threads: 4
Joined: Feb 2016
Reputation:
0
PC Specs:
CPU: Intel Core i7 4770k
GPU: Nvidia GTX 780
Build Description: PCSX2 1.5 (June 7 Git build)
If other please specify: N/A
BIOS Used: USA 2.20
EE/VU Clamp modes: Default
EE/VU Rounding: Default
Speedhacks Used:
MTVU, Skip Draw=2
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
Still Playable. Issues and workarounds the same as listed above by Bositman.
Bugs:
Graphical glitching in hardware mode.
Status
Playable
Posts: 1
Threads: 0
Joined: Jan 2018
Reputation:
0
01-04-2018, 05:32 PM
(This post was last modified: 01-04-2018, 09:15 PM by CK1.
Edit Reason: formatting
)
FYI: I happened to get a physical copy and a PS2 for Christmas last year, but until I get the lens fixed, I'll have to use PCSX2 for the time being.
PC Specs:
CPU: AMD E2-7110 APU
GPU: Integrated AMD Radeon R2 Graphics
Build Description: PCSX2 1.4.0 (I dunno what to put here)
If other please specify: N/A
BIOS Used: USA 2.00
EE/VU Clamp modes: None
EE/VU Rounding: Default
Speedhacks used:
Aggressive Plus preset
Gamefixes used:
Automatic, so I dunno the specifics.
Amount of testing done (little/medium/much/completed-game): Little (did one race and that was it)
Comments:
It was playable and Async Mix worked perfectly, but it felt like I was driving at 40 miles an hour.
Bugs:
Sky was completely black.
Status
Playable
Posts: 5
Threads: 1
Joined: May 2020
Reputation:
0
Nightly (1.7.5180)
The Automatic Fix has two settings that are wrong when using the latest nightly build.
According to the yaml the automatic fix is setting a VU clamp mode edit (vuClampMode: 3 # Fixes buggy lighting in the garage), and it is using the GPU CLUT setting (gpuTargetCLUT: 1 # Fixes sun penetrating bridges.)
I've just tested for hours and the VU clamp doesn't need to be changed from default, and it's the Software CLUT Render setting at 1 (Normal) that fixes the sun bugs.
GPU Target CLUT can be Disabled (Default)
All the other settings in the Automatic Fix seem to be correct though.