status=5;
version=1.3.0;
console=PS2;
crc=BBF8C3D6;
img_t=empty;
img_f=empty;
wikiurl=Link;
version=1.3.0;
console=PS2;
crc=BBF8C3D6;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
Echo Night - Beyond [SLES 53414] (E)
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status=5;
version=1.3.0; console=PS2; crc=BBF8C3D6; img_t=empty; img_f=empty; wikiurl=Link; Code: empty
PC Specs:
CPU: Intel Core i5 750 @ 2.67Ghz (3.0GHz OC) GPU: AMD Radeon HD 5850 1024MB Build Description: PCSX2 1.3.0 Git 2014/06/07 - Windows GSdx 0.1.16 SSE41 LilyPad 0.11.0 SPU2-X 2.0.0 cdvdGigaherz 0.8.0 USBnull Driver 0.7.0 FWnull Driver 0.7.0 DEV9null Driver 0.5.0 BIOS Used: EUROPE v02.00(14/06/2004) Console EE/VU Clamp modes: Normal/Normal EE/VU Rounding: Chop/Chop Speedhacks Used: Defaults + MTVU (Multi-Threaded microVU1) Gamefixes Used: N/A Amount of testing done (little/medium/much/completed-game): completed-game Comments: Game works fine at 50fps in Gsdx software mode with a few slowdowns whenever you free a ghost. In Gdsx plugin Software Mode, setting Extra rendering threads to 3 for my CPU gave me a nice fps boost. In Hardware Mode you can see through walls and make the game hard to play. Bugs: None Status Playable |
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