Thank you!
#1
I would like to thank you for adding Escape = Suspend in the latest beta.

I CANT friggin imagine how many times i pressed Escape instead of the keybinded start button in 0.9.6 and got screwed over and i had to start from the last save -_-

I was too used to PC games where escape = menu , so i pressed escape in pcsx2 0.9.6 out of instinct a lot of times .


But now this aint a problem, so no more nerd raging for me Laugh


Thank you! Smile
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#2
Why would you have to start from the last save?
Just hit resume.
Specs:
CPU: C2D E8400 @ 3.6
GPU: GTX 560Ti 2Gb
MOB: Asus P5QL
RAM: Crucial 4Gb
OS: Windows 7 64bit/XP 32bit
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#3
I was talking when i was with the 0.9.6 version.


But now this aint this aint a problem with 0.9.7.
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#4
You could do that in 9.6.

Edit: All you had to do goto Run>Execute.
Specs:
CPU: C2D E8400 @ 3.6
GPU: GTX 560Ti 2Gb
MOB: Asus P5QL
RAM: Crucial 4Gb
OS: Windows 7 64bit/XP 32bit
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#5
But i remember that i had a problem like this in the past.
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#6
Yeah you need to go back to 0.9.5 and earlier (also early versions of Playground) for the suspend/resume to crash.

... unless you played fullscreen modes in DX9, in which case you'd crash in any version prior to 0.9.7. (DX10 fullscreen exiting would work like sometimes).
Jake Stine (Air) - Programmer - PCSX2 Dev Team
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#7
Naw, even then with the "close gs window on esc" and lilypad's "safe fullscreen exit on escape" "escape on window close" options it worked fine or I would have been very pissed off lots of times when I was on XP Tongue2
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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