Posts: 3
Threads: 1
Joined: Oct 2011
Reputation:
0
10-12-2011, 06:39 AM
(This post was last modified: 10-12-2011, 06:40 AM by SonofX51.)
I'm not sure if the settings i need would be just for this game or my PC. My specs are:
AMD Athlon II quad core ( 2.9 GHz)
6GB DDR3 memory
Windows 7 64 bit
ATI Radeon HD 4200
2.9 GB of Video RAM
Pixel Shader version 4.1
Vertex Shader version 4.1
I am using PCSX2 version .9.8(r4600).
The game runs, but as soon as actual gameplay starts the FPS goes down to about 20 or so, making it slow and the audio skip. What would be the best settings for this game/my computer? Or in general, anything to speed this up to a playable speed.
Also, should I set for the process to a certain amount of cores? (ie 2?)
Posts: 3.817
Threads: 13
Joined: Jan 2010
Reputation:
112
You are using a weaker integrated graphics solution.
Try setting the internal res lower (like to Native).
If by setting the number of cores, you mean the SW rendering threads in the Video (GS) Plugin Settings, then that's just for software rendering. Although, software rendering can prove faster than relying on a weaker GPU. If using a quad core with software, set it to "3".
Posts: 3
Threads: 1
Joined: Oct 2011
Reputation:
0
Changing to those settings did work a little bit, bumped up to 30 to 33. Still gives off a slow motion effect though, not desirable. Thanks though!
Posts: 9.761
Threads: 163
Joined: Dec 2008
Reputation:
154
Uh... what you should look at with graphic cards is the memory bandwidth if anything, there's gddr3 128-bit cards that range from 11GB/s up to 32GB/s, obviously the bus type and bus width don't tell the whole story. I wouldn't recommend anything bellow 20-30GB/s for bandwidth this days since integrated cards can actually do that much and finding out the bandwidth for a card just takes a single google search
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
Posts: 10
Threads: 1
Joined: Dec 2014
Reputation:
0
Location: Canada, Quebec
Hey guys, I have a slight problem with Zero G.
When I perform the Gravity Dive, my screen becomes gray.
I changed the renderer from Direct3D11 Hardware to Software and the screen became gray when the the screen's color inverted (An effect of the Gravity Dive). Of course, the game ran slow when I was in Software mode.
I then tried another video plug-in: GSdx SSE4 to ZeroGS the gray screen was no longer a problem and the game ran good. However, the board emitted a strange drop shadow...
Is anyone else experiencing this problem?