Post your Pcsx2 and playground screenshots/videos here!
#31
Emulador: Pcsx2 PlayGround svn 563
Gfx: GSdx 890 SSE 4 0.1.14
Sound: ZeroSPU2 0.4.6 with Real Time Mode on
Input: LilyPad 0.9.7 to emulate the guitar (through I used the keyboard to play)
CPU: EE Rec, VU0, VU1 and MTGS on
Speed Hacks: x2 Cycle rate, IOP x2 Cycle rate

Pc Specs:
Intel Core 2 Duo E8400 @ 3ghz
2gb ram kingstom 667 @ dual channel
Geforce 9600 GT

Rock Band 2. Fully playable.

http://www.vimeo.com/2932383

http://www.dailymotion.com/video/x84e9p_...videogames

http://www.youtube.com/watch?v=L3Rze543nMs (audio swaped due to copyright).

Sponsored links

#32
Star Ocean 3 [NTSC, 2xDVD5]

Emulator:
PCSX2 version: playground r626
GFX plugin: GSdx r891
SPU Plugin: SPUGhz pg 1.9.0
CD/DVD plugin: Linuz/pg
Input plugin: SSSPSX PAD *pressure mod* 1.7.0
CPU tweaks: EE Rec, VU0, VU1 and MTGS [enabled]
Speed Hacks: x2 Cycle rate, IOP x2 Cycle rate

PC specs:
Intel Core 2 Quad Q9450 @ 2,6Ghz
4GB RAM
GeForce GTX 260 (geforce 181.22beta)

Game details:
Status: Ingame
Bugs/glitches: minor graphical glitches, big fps slowdowns in cutscenes and Sphere Company location

Pics:
[Image: so3glitch2li0.th.png][Image: so3creenbattle1ur8.th.png][Image: gsdx20090123091907bi4.th.png]

[Image: gsdx20090123091459vr2.th.png] [Image: gsdx20090123101931eu8.th.png]
#33
Music 
Emulador: Pcsx2 PlayGround svn 566
Gfx: GSdx 890 (MSVC 15.00 SSSE3) 0.1.14
Input: LilyPad 0.9.4
Sound: zeroSPU2 0.4.6
CPU: EE Rec, VU0, VU1 and MTGS on
Speed Hacks: ON

PC SPECS:
Intel Quad Core q6600 2.40ghz
2gb ram kingston 800 @ dual channel
Geforce 9600 GT


Game: God of War chain of olympus


http://img405.imageshack.us/my.php?image...jpguh4.png
http://img164.imageshack.us/my.php?image...jpgey4.png
http://img217.imageshack.us/my.php?image...jpgvg8.png
playable a little Wink
#34
Star Ocean: Till the End of Time

Compatibility: Playable

Issues: Minor graphic glitches. EDIT: Fixed as of rev 662! ^^

FPS: 70 ~ 150 | ~85 FPS Average

Computer specs: Intel Core 2 Duo E8400 @ 4.0GHz (500x8) | CellShock 2x1GB @ DDR2-1000 4-4-4-8 | NVIDIA 8800GT 512MB @ 705/1750/1015 MHz

Configuration: PCSX2 PG rev 649 vTLB | GSdx SSSE3 v0.1.7: Windowed, SM 3.0, Internal Res: 1920 x 1440, Texture Filtering, Logaritmic Z | ZeroSPU2 PG r563-Dev 0.4.6 | LilyPad 0.9.7 | Linuz/Pg Iso CDVD 0.8.0 | EERec, VU1Rec, VU0Rec, MTGS | Gamefixes: Vu Add / Sub Hack | Speed Hacks: 3x Cycle Rate, 2x IOP Cycle Rate, WaitCycles Sync Hack | Advanced: Chop / Zero, Normal, Flush to Zero, Denormals are Zero, Chop / Zero, Normal, Flush to Zero, Denormals are Zero

Notes: Important to use GSdx v0.1.7 if you wish to get playable framerates (500%+ boost!), with newer versions it will show 99% CPU most of the time and the game will crawl unless you got the fastest possible graphics card out there. Thx Godwin for the hint and thanks playground team for making this possible, keep up the great work!


Attached Files Thumbnail(s)
                       
                   
                   
   
Intel Core i7-860 @ 4.0 GHz | G.Skill 2x2GB @ DDR3-2290 9-10-9-24 | GTX 460 1GB @ 880/1760/2000 MHz | Windows 7 x64 Professional
#35
Grandia II

Compatibility: Fully playable

Issues: Minor graphic glitches.

FPS: 80 ~ 120 | ~90 FPS Average

Computer specs: Intel Core 2 Duo E4600 @ 3.01GHz | Ati HD3650 512MB

Configuration: PCSX2 PG rev 658 vTLB | GSdx SSSE3 v0.1.14: Windowed, SM 3.0, Internal Res: 800 x 800, Texture Filtering, Logaritmic Z | ZeroSPU2 PG r563-Dev 0.4.6 | LilyPad 0.9.7 | Linuz/Pg Iso CDVD 0.8.0 | EERec, VU1Rec, VU0Rec, MTGS | Gamefixes: None | Speed Hacks: x2 Cycle Rate, 2x IOP Cycle Rate| Advanced: Chop / Zero, Normal, Flush to Zero, Denormals are Zero, Chop / Zero, Normal, Flush to Zero, Denormals are Zero

Notes: Now the game is fully playable, before in previous revisions and official Pcsx2 there was a bug that When you use specific magis (or the cpu) the game freeze. Right now it's fully playable and it has great speed also!!


Attached Files Thumbnail(s)
       
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bitsĀ  Cool
OS: Windows 10 HomeĀ 
#36
Baldur's Gate - Dark Alliance
[SLES 506.72]

Compatibility: Menus

FPS: ~50 due to Frame Limit, 13 when it freezes

Computer specs: Intel Core 2 Duo E6600 @ 2.88GHz | MDT DDR2-800 CL5 4GB | NVIDIA GTX 260 896MB

OS: Windows XP Prof. SP3

Configuration: PCSX2 PG rev 658 vTLB | GSdx SSSE3 v0.1.14: Full Screen (1600x1200), Direct3D9 (Hardware/Software), Pixel Shader 3.0, Interlacing: Blend bff, D3D internal res. 1600x1200, NLOOP Hack, Texture Filtering | MTGS | Frame Limit

Notes:In Hardware Mode at the language selection, copyright screen and memory card selection, there's just half of the picture visible, but in Software Mode you can see the whole picture.
If you don't press start right after the memory selection screen, the game freezes at the beginning of the intro.
The main menu just works for a few seconds, then the game freezes, too.


Attached Files Thumbnail(s)
                       
               
CPU: Intel Core 2 Duo E6600 @ 2.88GHz | Mainboard: MSI P965 Platinum (MS-7238)
RAM: MDT DDR-800 CL5 4x1GB | GFX: GeForce GTX 260 | SFX: Soundblaster Live! 5.1 Digital
HDDs: Samsung HD401LJ 400GB, HD501LJ 500GB, HD103UJ 1TB | OS: Windows XP Prof. SP3
#37
Front Mission 5: Scars of War SLPM-66205

Status: Playable

Emulator Info
PCSX2 Ver: Playground r681
Graphics: GSdx r890 0.1.14 [SSSE3 ver/Direct3D10 (Hardware)]
Sound: SPU2ghz Playground 1.9.0
CDVDrom: CDVD 0.1.0
Input: LilyPad 0.9.4

PC Specs:
CPU: Core2Duo [email protected]
RAM: DDR2-800MHz 1GBx2
Graphics Card: Radeon HD4850 512MB (OC)
OS: Windows Vista x64 Home Premium SP1

Gameplay Issues
Glitches: A lot of missing textures. General garbage on screen.
Framerate:
-Gameplay/In-game movies @ 30~60fps, avg. 45~55fps.
-Prerendered @ 100~140fps.

Misc.
There were significant framerate slowdowns when drawing a lot of objects, esp. during in-game movies. The missing textures and on-screen garbage was present throughout the game.
Otherwise, the game ran flawlessly. Saving to the memcard also worked fine.


Attached Files Thumbnail(s)
                       
   
#38
Valkyrie Profile 2: Silmeria

It's run ... but fps is too low to play ....

and .... game movies is can not to view. (I just click start to skip

ScreenShot First Smile

   
   
   

Setting ... Sad

Use PG VTLB SVN681

   
   
   
   
   
   
Intel Core i7 980X oc 4.2Ghz (200*21)
MSI N470GTX TwinFrozr II GoldenEdition oc Core 900 Mem 4200 Shader 1800
GSkill DDR3-2000 6-9-6-24 2G*6
Windows 7 Ultimate 64bit
#39
Second Sight --- SLUS 21033
Intro but with alittle fiddling, Ingame.
Runs close to perfect once in game (at full speed). To get past the menues, you have to set GSDX to software mode, then you can start the game, create a save state, switch back to hardware mode and load up your state. I've only noticed one bug so far, where the game will hang when you run out of MP (or whatever it's called in this game, I can't remember).

Intel Core2Duo E6850 @ 3.0GHz
2GB DDR2 Corsair
GeForce 8800GTS 512MB

PCSX2 version: Playground 670ish
PCSX2 core settings: EERec, VU0rec, VU1rec and MTGS enabled.
Plugins:
GSdx rev 896 (0.1.14)
SPU2ghz Playground 1.9.0
LilyPad 0.9.7
Linuz/Pg Iso CDVD 0.8.0

Speed Hacks:
Use x2 Cycle Rate
Enable IOP x2 Cycle Rate
WaitCycles Sync Hack

Advanced Options:
Flush to Zero - On
Denormals are Zero - On


Note: Just tried the game with ZeroGS, now the game doesn't crash in the menues and it doesn't quite crash when you run out of MP, it just freaks out and starts going at 4fps. (Added screen)


Attached Files Thumbnail(s)
               
#40
Final Fantasy X

Compatibility: Playable

System Specs:
-> Microsoft Windows XP Professional 32bits
-> ServicePack 3
-> Ram: 2.67GHz, 3.00GB
-> CPU: Intel Core 2Quad Q9450 @ 2.66GHz
-> GPU: ATI Radeon HD 4800(512MB)

Configuration:
-> PCSX2 Ver: Playground rv681
-> Graphics: GSdx 0.1.12
-> Sound: P.E.Op.S. SPU2 1.9.0
-> CDVDrom: Linuz/Pg Iso CDDVD 0.8.0
-> Input: SSSPSX PAD Plugin Pressure Mod 1.7.0





Users browsing this thread: 2 Guest(s)