Ghost effect in Tales of Abbys
#1
How can I fix this in Gsdx of Linux? In the windows version there was a fix for this in the plugin itseft but in Linux the hack doesn't seems to work or maybe I'm doing something wrong Ninja

[Image: uxdr.jpg]
PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 
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#2
Yes there is something.
Code:
    // full image blur and brightening

    uint32 FBP = m_context->FRAME.Block();

    return FBP != 0x036e0 && FBP != 0x03560 && FBP != 0x038e0;
Normally it must work also for opengl. Except if it failed to load the CRC of the game. I never try those stuff.

Here the CRC
Code:
./GSCrc.cpp:    {0x14FE77F7, TalesOfAbyss, US, 0},
./GSCrc.cpp:    {0x045D77E9, TalesOfAbyss, JPUNDUB, 0},
./GSCrc.cpp:    {0xAA5EC3A3, TalesOfAbyss, JP, 0},
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#3
I see... the problem is the spanish translation, because it changes the CRC to B6B5A6DC and that's why it doesn't work the fix in opengl T_T

Edit: It works in my original untouched game Smile


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PC:
EVGA 600 +80 PSU
NVIDIA GTX 550ti EVGA 2GB VRAM
[Image: hj0zqy-4.png]
OS: Debian Stretch 64bits  Cool
OS: Windows 10 Home 
Reply




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