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03-08-2009, 06:30 PM
(This post was last modified: 03-08-2009, 06:33 PM by xCrashdayx .)
OS : Windows Vista Ultimate 32x
CPU : Intel Core 2 Quad Q6600 @ 2700 Mhz OC with ClockGen
RAM : 4GB DDR2
GPU : 2x GeForce 8600 GS
GSDX 890 0.1.14: Renderer D3D 10
SPU2 -X 1.1.0: Default
BIOS : Europe V2
PCSX2 0.9.6
Speed Hacks : x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU : EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced : Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero
Some Games I Wanted to try again cause they didnt work in 0.9.4 or 0.9.5
Burnout Revenge PAL Dont Start
Juiced 2 PAL Works but
Ingame Bugs FPS: 20-40
! Dragonball Z Budokai After Future PAL !
FPS: 35-50 Playable
It finaly works great
Sponsored links
Posts: 58
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0
Location: Germany
OS : Windows Vista Ultimate 32x
CPU : Intel Core 2 Quad Q6600 @ 2700 Mhz OC with ClockGen
RAM : 4GB DDR2
GPU : 2x GeForce 8600 GS
GSDX 890 0.1.14: Renderer D3D 10 Hardware
SPU2 -X 1.1.0: Default
BIOS : Europe V2
PCSX2 0.9.6
Speed Hacks : x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU : EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced : Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero
Manhunt 2 Uncut PAL FPS: 40-50 Playable
Avatar: Into the Inferno! NTSC FPS: 50-60 Playable
Tourist Trophy PAL Menu OK but
Ingame Crash
Grand Tourismno 4 PAL Doesnt Start
Posts: 58
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Joined: Mar 2009
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0
Location: Germany
OS : Windows Vista Ultimate 32x
CPU : Intel Core 2 Quad Q6600 @ 2600 Mhz OC with ClockGen
RAM : 4GB DDR2
GPU : 2x GeForce 8600 GS
GSDX 890 0.1.14: Renderer D3D 10 Hardware
SPU2 -X 1.1.0: Default
BIOS : Europe V2
PCSX2 0.9.6
Speed Hacks : x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU : EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced : Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero
Capcom VS SNK 2 NTSC FPS: 50-60 Playable
Marvel VS Capcom 2FPS: 50-60 Playable
Street Fighter Anthology FPS: 20-60 Ingame Bugs
Crash Bandicoot-Mind Over Mutant PAL Ingame Crash
Spyro-Dawn of the Dragon PAL Ingame Crash
Sonic Unleashed!PAL Menu Bugs and
Ingame Crash+Bugs+Screenprobs.
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03-09-2009, 02:00 AM
(This post was last modified: 03-09-2009, 02:03 AM by dereksdontrun .)
Cpu: Intel QuadCore q6600
Ram: 8GB DDR2
Graphics: ATI 3450 512mb
GSDX 890 0.1.14: Renderer D3D 10(HW)
All speed hacks (2x cycle)
Yakuza (NTSC)
Playable Game runs quite well. The occasional graphic glitch (very minor). It drops to about 45-50 with the big shot of the first town (first picture), but everywhere else it looks and plays great.
EDIT: First post (obviously). Just thought I would help out with the cause, let me know if I didn't follow the protocol.
Posts: 58
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Some Naruto Games
OS : Windows Vista Ultimate 32x
CPU : Intel Core 2 Quad Q6600 @ 2400 Mhz No OC
RAM : 4GB DDR2
GPU : 2x GeForce 8600 GS
GSDX 890 0.1.14: Renderer D3D 10
SPU2 -X 1.1.0: Default
BIOS : Europe V2
PCSX2 0.9.6
Speed Hacks : x3 Cycle Rate, INTC Sync Hack, Enable IOP
CPU : EERec, VU0rec, VU1rec, MTGS and Limit all enabled
Advanced : Chop/Zero (Round Mode), none and Flush to Zero (Clamp Mode) Denomials Zero, Chop Zero (Clamp Mode), Chop/Zero (VURecs Options), None (Clamp Mode) and Flush to Zero, Denomials Zero
Naruto Ultimate Ninja 1 PAL FPS:45-50 Playable
Naruto Narutimate Hero 3 (Ultimate Ninja 3) NTSC FPS:55-60 Playable
Naruto Uzumaki Chronicles PAL FPS:45-50 Playable
Naruto Shippuuden Narutimate Accel 1 (Ultimate Ninja 4)NTSC FPS:55-60 Playable
Posts: 117
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Posts: 25
Threads: 1
Joined: Dec 2008
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Posts: 19
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03-11-2009, 12:04 AM
(This post was last modified: 03-11-2009, 12:08 AM by nk6 .)
Final Fantasy X-2 (E)
================
Status:
Playable
Men in Black 2 (E-Demo)
==================
Status:
Playable
La Pucelle Tactics (U)
================
Status:
Playable
The Oneechanpon 2 (J)
==================
Status:
Playable
If you skip the first video (the publisher logo) the game hangs, if not it works perfectly.
ICO (E)
======
Status:
Not working
Gregory Horror Show (K)
==================
Status:
Not working
In all the games:
GSdx
All Speed Hack enabled
x3 Cycle Rate
Advanced: Flush to Zero enabled in both checkboxes
Posts: 7.414
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122
Location: Germany
(03-11-2009, 12:04 AM) nk6 Wrote: ICO (E)
======
Status: Not working
Last scenes of ICO, it's working in gsdx 10 mode only it seems.
Posts: 19
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Cpu: Intel Core2 Duo E8500 @3.16Ghz
Ram: 2GB DDR2
GPU: Geforce 8800GS 320mb
GSDX 890 0.1.14 (SSE41): Renderer D3D 10(HW)
SPU2-X 1.1.0: Defaults
Gigaherz's CDVD 0.7.0: All games running from physical DVD drive
Bios: Europe V02
Final Fantasy XII
Playable I posted about this earlier. A little video now. It stutters a bit while using FRAPS and the only was of reducing that was to run in native res.
VIDEO
Final Fantasy X-2
Playable Full speed all over. FMV's are glitchy, and some textures seem a bit clippy though.
VIDEO