You could figure out how much of your processor was used while testing the game by checking the EE value. I had only about 60-75% EE usage while playing the game, I also had a browser open at that time.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
I was using the 1.2.1 stable version, that might have caused the performance increase. Who knows ? The dev builds might have been faster or slower. Though, there are much factors into consideration for accurate comparison.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
02-10-2015, 07:43 PM (This post was last modified: 02-10-2015, 07:53 PM by Akio.)
(02-10-2015, 07:00 PM)ssakash Wrote: I was using the 1.2.1 stable version, that might have caused the performance increase. Who knows ? The dev builds might have been faster or slower. Though, there are much factors into consideration for accurate comparison.
(02-02-2014, 02:20 PM)Bositman Wrote: The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.
(02-10-2015, 03:20 PM)ssakash Wrote: 0 threads - 38 fps
1 thread - 46 fps
2 threads - 57 fps
3 threads - 61 fps
4 threads - 67 fps
It's about the same for me but, I do notice a increase when extra rendering threads is set above 4.
Do you enable MTVU? Could you please post the results when you use more than 4 extra rendering threads? I want to know the point of diminishing returns. Thank you.
(02-10-2015, 09:16 PM)Blyss Sarania Wrote: In my tests > 4 is the land of diminishing returns. Yet I have a 6 core, it might be different on an 8.
Technically your cpu has 6 integer cores, but only 3 fpus. That could limit it's ability to handle a lot of rendering threads, if they do a lot of floating point math.