05-28-2017, 12:17 AM (This post was last modified: 05-28-2017, 12:34 AM by EternalSaga.)
I noticed that when I was using the softrender renderer in Valkyie Profile 2, there is the shadow under the character in towns and dungeuns. But after I switched to hardware renderer, no matter how I configure the settings, the shadow cannot appear. Is there anyone know how to display the shadow in the hardware renderer mode?
My settings and the software renderer screenshoots are uploaded.
If you use OpenGL With blending accuracy set to high (i think) you will have shadows in hardware mode. It might be Ultra blending accuracy, so don't quote me Have a play with that setting.
05-28-2017, 01:14 AM (This post was last modified: 05-28-2017, 01:18 AM by EternalSaga.)
(05-28-2017, 01:01 AM)rama Wrote: This is a CRC hack. You can disable them in GSdx but you will not like the resulting framerate
Oh, it seems you're right. However, even if I disabled the CRC hack, showdows are shown on the screen, I also can see some strange projection lines above the shadow. I have been waiting for fixing this error for years. Perhaps it will never been fixed.
Yes. The framebuffer alpha channel is used as a stencil buffer (a counter by pixel used as a mask). Upscaling will interpolate the value which is wrong.
If we can avoid some GSdx internal rescaling operations, it will look better. And it might be a bit faster.
The issue is that frame buffer read back (when frame buffer is used as input texture) is rescaled. Which is bad. Correct solution should be to rescale the GS texture coordinate instead.