Need Some Help With Kingdom Hearts 2
#11
(05-24-2009, 02:14 AM)refraction Wrote: the floor bug is a DX9 specific issue, it wont happen in DX10. Limitation of directx 9, rather than a bug in the plugin

I am using GSdx 0.1.14 sse 41 with DX10 (Hardware) and I'm still getting the floor bug. Sad

Edit: Problem solved, I fixed it by using the native d3d internal res. That being said, it looks pretty pixelated will anything like nhancer or the nvidia control panel work to apply some AA?
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#12
(05-24-2009, 02:14 AM)refraction Wrote: the floor bug is a DX9 specific issue, it wont happen in DX10. Limitation of directx 9, rather than a bug in the plugin
if i recall correctly, it was Dx10 that has those "black textures" issue, not Dx9 Smile
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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#13
Yeah, the bug is dx10 issue, not dx9.
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#14
(05-24-2009, 02:14 AM)refraction Wrote: the floor bug is a DX9 specific issue, it wont happen in DX10. Limitation of directx 9, rather than a bug in the plugin

Hey there, not so true. I'm running in DX10 mode with the EXACT same issue with the floors. I hope to find a solution to this!!! Is KH2 fully playable without GFX glitches?

thanks a million in advance!
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#15
even with logarithmic z ticked? also try unticking everything else
[Image: ref-sig-anim.gif]

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#16
OK, saw the next page of the thread... LOL, my bad...
I'll try DX9 mode for this one! Smile

SWEET!
and yes, in DX10 with LogZ ticked its the same for me! Wink
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#17
(06-23-2009, 05:14 PM)biglad Wrote: I'm running in DX10 mode with the EXACT same issue with the floors.
lol, that is just a bug with gsdx in dx10 (that hasn't been solved yet Tongue, it wasn't like that on some previous versions Smile)
Windows 7 64bit
Intel Pentium Dual-Core E5200 OC to 3.6GHz, Intel GMA x4500, 1GB DDR2

NinjaMight just work on next guideNinja
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