05-09-2016, 08:51 AM
Are we aware of this? I don't have time right now to file a proper bug report but I wanted to mention it and see if anyone could duplicate it. If we don't know and someone can I will put a report on Github. Basically in the latest revisions of PCSX2(including the very latest) the align sprite hack(which is used for removing the lines in games like Soul Calibur when upscaling) doesn't seem to work. I tried a million different combinations of things but it doesn't work right. Instead of solid black lines like with no hack, you get an effect like this when the hack is on:
(This screenshot was D3D11 hardware, 3x native, Align sprite on, all other settings default. This is in Soul Calibur 2)
I tried all combinations of renderers and settings but it's always like this. I also tried using round sprite at the same time but that didn't help either! Align sprite AND round sprite together would temporarily fix the image until I unpaused. I even completely wiped my PCSX2 and started from scratch but yeah, no dice. Am I missing something or is it really broken?
(This screenshot was D3D11 hardware, 3x native, Align sprite on, all other settings default. This is in Soul Calibur 2)
I tried all combinations of renderers and settings but it's always like this. I also tried using round sprite at the same time but that didn't help either! Align sprite AND round sprite together would temporarily fix the image until I unpaused. I even completely wiped my PCSX2 and started from scratch but yeah, no dice. Am I missing something or is it really broken?
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD