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This game runs so well in except for one thing, in DX9 or DX10 hardware mode the aiming reticule,on screen text and targets get drawn twice....making it incredibly confusing to play...as seen in this screenshot...
However this is some good news, in DX9 or DX10 software mode, its all rendered correctly, and on my rig can still play at a full 60fps!!!, its just, well, it looks fugly...
So i was just wondering has anyone else had this problem in hardware mode and been able to fix it?...i 'think' i've tried most things, but may have missed something obvious????
I'm using the latest gfx plugins.....
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Try using the hacks in the gsdx config. If you dont have them you need to add(or change) the line "allowHacks=1" in your gsdx.ini file. If that doesnt help there probably isnt anything you can do.
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try the native resolution.
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03-31-2011, 09:05 AM
(This post was last modified: 03-31-2011, 09:07 AM by Shadow Lady.)
Only software mode will work in GSdx. ZeroGS and ZZogl don't have that problem but it will be slow.
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Thanks for your reply's, but nothing worked, shame, as in software mode it looks worse than when i play it on my Ps2 console, so i guess i'll be sticking to the real deal, really wanted to play it in 720p...
,
and for now, until (if) theres a fix in Pcsx2, the only way to do that would be to buy an Xbox 360 and the HD remake on the Live marketplace....
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Its fixed!!!!!
Latest SVN release.....!!!!
"PCSX2 SVN Changelog:
r4575
CRC Hackfixes for Rez and Lord of the Rings - Two Towers.
"
No more double drawing in Hardware mode..
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You're welcome
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(04-16-2011, 02:59 PM)Shadow Lady Wrote: You're welcome
Were you the one who fixed this?....if so, thank you very much...
, really has made my day, Rez @ 1080p is just awesome...
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Yeh, unfortunately the explosion effect are only seen in software mode anyway
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