Armored Core 2 - Persistant Sound Effect Loop in SPU2-X with no workaround for 1.6
#1
This issue is outlined here:

https://github.com/PCSX2/pcsx2/issues/2917

https://forums.pcsx2.net/Thread-Resolved...C-U?page=2

https://www.reddit.com/r/PCSX2/comments/...ed_core_2/


You can see in those threads that a modified ini was used to fix the audio issue in previous iterations, but using 1.6 of PCSX2, I don't see how you'd apply the modified config file as it seems to use a different file type. I'm sorry I'm not the most computer literate person out there but I was hoping you guys could tell me how to manually change the delaycycle to 1 in a hex editor or something, or just point me in the right direction.

Thank you very much and sorry if I've just been doing something wrong on my end!

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#2
Quote: I don't see how you'd apply the modified config file as it seems to use a different file type
what do you mean ?
It still uses ini files
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
#3
(06-25-2020, 06:40 AM)jesalvein Wrote: what do you mean ?
It still uses ini files

Whaaaaat wow I'm dumb. I was looking at the plugin folder instead of the ini's in documents.... Yikes. Thank you! xD
#4
The most recent post in this thread is more than 8 months old. Please create a new thread and refrain from posting in threads older than 8 months in the future. Please also review the forum rules. Thank you.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go




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