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Avoiding shifting pcsx2 memory addresses with a base address
#1
I'm trying to play with the hex values inside games using a hex editor, such as Cheat Engine. some of the things I'm trying to acomplish will be fairly time consuming and I would like to be able to save the ct tables. I've read that because of the allocation of the emulation memory in the current version of pcsx2 (PCSX2 0.9.7 (r3878)), a base address is needed. I think I've tracked the base address down to 10D94FF5. However, I haven't seen any steps of how to normalize the memory addresses to the base address. Any suggestions would be appreciated.
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#2
If you want to avoid this,use anything newer that pcsx2 r4029(including 4029)
http://code.google.com/p/pcsx2/source/detail?r=4029

Quote:* EE and IOP main memory are now fixed at 0x20000000 and 0x24000000 -- useful when using external cheat apps.
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#3
That looks great! Much appreciated.
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