06-16-2018, 05:35 PM
In hardware rendering the game is virtually unplayable as a lot of textures just load in as black smudges, I'm guessing nobody ever got to the bottom of that as the compat list does say to use software mode. So, with that in mind...
I'm having trouble with flickering and slowdown on BGaE. The flickering mostly happens on the skyboxes, but does also rear its head elsewhere. Good thing I'm not prone to seizures, because it's actually quite bad.
The second issue is slow down. Especially during combat, the game drops to around 50%, but - like the flickering - it's not restricted to just that area. It occurs in many areas.
I'm not sure if anyone ever found some settings that work great with this game or not, but I'm hopeful!
I'm using the latest version of PCSX2 stable (1.4.0), and these are the settings I'm using. Not 100% sure what you need to know or what's relevant...
GS: GSdx 20160105132032 1.0.0
Direct 3D 11 Software
Edge AA, 4 threads, Mipmapping. TV shader: none.
Audio: SPU2. Module: 1 - XAudio 2. Sync: Timestretch (I'm guessing this is why during slowdown everyone sounds like they're talking in slow mo...)
EE/IOP: Recompiler/Recompiler. EE cache disabled. Round mode: chop/zero, clamp: full
VUs: VU0 & VU1: microVU Recompiler. Round mode: chop/zero, clamp: normal
GS: Disable framelimiting disabled (so.. framelimiting enabled?), frameskipping disabled
Speedhacks enabled: EE Cyclerate 0, VU cycle stealing 0.
Other hacks: INTC Spin detection, wait loop detection
Micro VU hacks: mVU flag hack
Manual gamefixes: disabled
System is i7 4790k, Radeon R9 200 series
I'm having trouble with flickering and slowdown on BGaE. The flickering mostly happens on the skyboxes, but does also rear its head elsewhere. Good thing I'm not prone to seizures, because it's actually quite bad.
The second issue is slow down. Especially during combat, the game drops to around 50%, but - like the flickering - it's not restricted to just that area. It occurs in many areas.
I'm not sure if anyone ever found some settings that work great with this game or not, but I'm hopeful!
I'm using the latest version of PCSX2 stable (1.4.0), and these are the settings I'm using. Not 100% sure what you need to know or what's relevant...
GS: GSdx 20160105132032 1.0.0
Direct 3D 11 Software
Edge AA, 4 threads, Mipmapping. TV shader: none.
Audio: SPU2. Module: 1 - XAudio 2. Sync: Timestretch (I'm guessing this is why during slowdown everyone sounds like they're talking in slow mo...)
EE/IOP: Recompiler/Recompiler. EE cache disabled. Round mode: chop/zero, clamp: full
VUs: VU0 & VU1: microVU Recompiler. Round mode: chop/zero, clamp: normal
GS: Disable framelimiting disabled (so.. framelimiting enabled?), frameskipping disabled
Speedhacks enabled: EE Cyclerate 0, VU cycle stealing 0.
Other hacks: INTC Spin detection, wait loop detection
Micro VU hacks: mVU flag hack
Manual gamefixes: disabled
System is i7 4790k, Radeon R9 200 series