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Black [SLES 53886] (E)
#1
status=5;
version=1.2.1;
console=PS2;
crc=ADDFF505;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
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#2
PC Specs:

CPU: Intel Core i7 @ 3.8Ghz
GPU: Nvidia GTX 570 1368MB

Build Description: PCSX2 1.1.0 r5852
If other please specify: N/A

BIOS Used: Europe v01.70(27/02/2003) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): medium

Comments:

Still Playable. Works fine at a nice speed. Curse them long unskippable videos!

Bugs:

N/A

Status
Playable
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#3
PC Spec:
CPU: i7 3.5GHz
GPU: Radeon 4870 512MB
RAM: 8GB


Build Description: PCSX2 1.2.1 r5875

BIOS Used: USA v02.00 (14/06/2004) Console

Speed Hacks used: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack

Game Fixes: None

Amount of testing done (little/medium/much/completed-game): Completed game

Comments & Bugs: Overall game speed in hardware mode varies between 70 - 100%. Slowdowns mostly in open areas. Minimal graphic bugs (sometimes weapons can 'blink' for a second or two), clipping problems - sometimes player can stuck in walls or bigger objects (especially in small rooms) or even be teleported couple meters back. Two times during testing game (not emulator) randomly hang.


Status
Playable
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#4
ah, ^ someone does know about the glitches.

just so you know the game runs full speed on i7 4700mq & 4810mq.

allow 8 bit textures adds a few more fps.

1.x.x - 1.3.0 latest git, glitches still present, teleporting and player stuck on things.
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