10-12-2014, 07:27 PM (This post was last modified: 10-12-2014, 07:29 PM by nintendo85.)
Using PCSX2 1.2.0 r5859
Using both full and quick ISO boot
Console log:
========
PCSX2 1.2.0.r5859 - compiled on Feb 1 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
Physical RAM = 8141 MB
CPU name = Intel® Core i5-3570 CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.408 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3ff
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Emulators\PCSX2 1.2.0\Plugins\gsdx32-avx-r5864.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: C:\Emulators\PCSX2 1.2.0\Plugins\lilypad-r5864.dll
Binding SPU2: C:\Emulators\PCSX2 1.2.0\Plugins\spu2-x-r5864.dll
Binding CDVD: C:\Emulators\PCSX2 1.2.0\Plugins\cdvdGigaherz.dll
(GameDB) 9655 games on record (loaded in 157ms)
Binding USB: C:\Emulators\PCSX2 1.2.0\Plugins\USBnull.dll
Binding FW: C:\Emulators\PCSX2 1.2.0\Plugins\FWnull.dll
Binding DEV9: C:\Emulators\PCSX2 1.2.0\Plugins\DEV9null.dll
Plugins loaded successfully.
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
NVIDIA GeForce GTX 660 (9.18.13.4411)
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: 'Speakers (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 2: 'Speakers (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 3: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 4: 'SPDIF Out (Realtek HDA SPDIF Optical Out)' (Windows WDM-KS)
*** Device 5: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: C:\Emulators\Playstation 2\Star Ocean 3 (NTSC).bin
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2274624 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Emulators\PCSX2 1.2.0\memcards\Mcd001.ps2
McdSlot 1: C:\Emulators\PCSX2 1.2.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v01.60(07/02/2002) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_204.88;1) Game CRC = 0x23A97857, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(GameDB) Enabled Gamefix: VuAddSubHack
EE/iR5900-32 Recompiler Reset
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.88;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(R5900) Re-executed ELF Entry point (ignored) [addr=0x00100008]
(EE pc:800002BC) TLB Miss, addr=0x5fcf4d00 [load]
(EE pc:800002BC) TLB Miss, addr=0x7f394d00 [load]
(EE pc:800002BC) TLB Miss, addr=0x7ce14d00 [load]
(EE pc:800002BC) TLB Miss, addr=0x48014d00 [load]
(EE pc:8000032C) TLB Miss, addr=0x60014d00 [load]
(EE pc:8000032C) TLB Miss, addr=0x14d00 [load]
==================
All I 'm getting is a black screen, the game used to boot just fine, but then again, it's been maybe what, four months or so since I last played the game? 1.2.0 vanilla may not be the best version to use, I don't know. I should note that the bottom of the log, the last seven lines are in red, starting with the line "R5900...." Game fixes are set to Auto and not manual, so they do apply the VU Add Hack to Star Ocean 3. Can anyone else confirm why the game no longer boots in either boot mode? PEBKAC perhaps?
Hacks currently enabled and GPU plugin"
Those haven't been touched in a long time, either.
Custom Desktop CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost) CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT) OS: Windows 10 Home Edition 64-bit RAM: 16 GB DDR3 SDRAM HDD: 3 x 1 TB Western Digital HDD Video: eVGA GeForce GTX 970 4 GB GDDR5 Audio: Realtek 5.1 HD Audio
(10-12-2014, 07:35 PM)Blyss Sarania Wrote: I'll check, hold on.
I don't know what's going on, it's really bizarre. Again, using just plain ol 1.2.0, no unofficial GIT repository builds. Knowing me, it's likely a PEBKAC error
Custom Desktop CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost) CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT) OS: Windows 10 Home Edition 64-bit RAM: 16 GB DDR3 SDRAM HDD: 3 x 1 TB Western Digital HDD Video: eVGA GeForce GTX 970 4 GB GDDR5 Audio: Realtek 5.1 HD Audio
10-12-2014, 07:38 PM (This post was last modified: 10-12-2014, 07:38 PM by Blyss Sarania.)
Well(lol I had to update directx before I could check, I just switched back to Windows 7 from 10, so still about to check), just curious why you are using D3D9?
10-12-2014, 07:40 PM (This post was last modified: 10-12-2014, 07:46 PM by nintendo85.)
(10-12-2014, 07:38 PM)Blyss Sarania Wrote: Well(lol I had to update directx before I could check, I just switched back to Windows 7 from 10, so still about to check), just curious why you are using D3D9?
Um....damn, didn't realize that. Let me check, and also, my specs are in my signature, so I can definitely run the game at full speed.
Not sure why I get this in the console log. Bollocks, this is starting to piss me off. Something's not right. A possible config issue, let me know what you find.
Edit: Wow, uh, I think I figured out the problem.......
Custom Desktop CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost) CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT) OS: Windows 10 Home Edition 64-bit RAM: 16 GB DDR3 SDRAM HDD: 3 x 1 TB Western Digital HDD Video: eVGA GeForce GTX 970 4 GB GDDR5 Audio: Realtek 5.1 HD Audio
Bugger, I just....wasted your guys' time..... The setting where the VU clamping (not sure what the actual setting is called, the negative/positive clamp modes are located), yeah, I changed them for Final Fantasy X to get rid of the weird backwards boss glitch (which I assume is next to impossible to fix without changing those VU settings), are what prevented it from working. Like an idiot, I filed a false bug report, AGAIN......damn I'm such a fool....
Custom Desktop CPU: Haswell Core i7 4770 3.40 GHz (3.90 GHz w/ Turbo Boost) CPU Instructions: MMX, SSE1, SSE2, SSE3, SSSE3, SSE4.1,
SSE4.2, EIST, iAMT2, Trusted Execution Technology (TXT) OS: Windows 10 Home Edition 64-bit RAM: 16 GB DDR3 SDRAM HDD: 3 x 1 TB Western Digital HDD Video: eVGA GeForce GTX 970 4 GB GDDR5 Audio: Realtek 5.1 HD Audio