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Bus Error on load
#1
Whenever I select "Execute" from the "Run" menu, PCSX2 crashes and all Terminal says is "Bus Error" and then "logout" and "[Process completed]." I don't even get a chance to select an ISO. I get the same error if I try to run a CD.

Edit:

If I enter the debug mode (using pcsx2svn), I can actually start doing things. I'm able to open an iso, to a point. Here is what Terminal shows from the point of opening the iso until the bus error occurs:

(this error occurs when I try to use pcsx2svn without starting X11 first)
** (<unknown>:42481): WARNING **: Couldn't find pixmap file: pcsxAbout.bmp
_openfile /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII CE.ISO 0
detected blocksize = 2048
isoOpen: /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII CE.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1985600
type = 2
Framelimiter rate updated (UpdateVSyncRate): 59.47 fps
gsInit [Multithreaded GS]
MTGS > Thread Started, Opening GS Plugin...
Assertion failed: (GSirq != NULL), function GSopen, file GSmain.cpp, line 603.
Abort trap
logout

[Process completed]

(this error occurs when I start pcsx2svn from within X11):
_openfile /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XI
I CE.ISO 0
detected blocksize = 2048
isoOpen: /Volumes/EadsFamily/My Games/PS2/Final Fantasy XII CE/Final Fantasy XII
CE.ISO ok
offset = 0
blockofs = 24
blocksize = 2048
blocks = 1985600
type = 2
ZeroGS: creating
ZeroGS: Got Doublebuffered Visual!
ZeroGS: glX-Version 1.2
Xlib: extension "XFree86-VidModeExtension" missing on display "/tmp/launch-rqom
qE/:0".
ZeroGS: Depth 24
ZeroGS: you have Direct Rendering!
ZeroGS: ******
ZeroGS: GS WARNING: Floating point render targets not supported, switching to 32
bit
ZeroGS: *********
ZeroGS: Disabling MRT depth writing
ZeroGS: Creating effects
ZeroGS: Creating extra effects
ZeroGS: using accurate shaders
ZeroGS: initialization successful
Bus error
bash-3.2$


Any ideas? Oh, if I don't start pcsx2svn from within X11, then the .bmp that shows in the GUI doesn't show, but it does if I start pcsx2svn from within X11. Don't know if that matters much at all. Thanks for the help.
gntlhnds

Posts: 1
Joined: Sat Feb 28, 2009 12:49 am
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#2
Does anyone know how I might go about fixing this issue? I'm actually considering restoring my iMac to a state previous to when I started messing with this (since I am new to this kind of stuff) and starting over with the binary again.
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#3
I'm having the same problem, could we please get a response? All of the problems on this forum seem to be appended with "Fixed it myself" with no info on how.
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#4
Did you guys install the NVidia CG framework thingie and XQuartz? It won't work with just the normal X11.

Edit: Forgot to mention that I had more luck with the dev version of the ZeroGS plugin (rather than the debug version or GSsoft). You can find those somewhere on the other forums over at http://forum.quant0r.com/
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#5
Ooh, no, I completely disregarded the instructions. Tongue Seriously, why ask that?

Dev version of ZeroGS? *looks*
Somewhere on them there forums does not narrow it down well ¬.¬
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#6
I had installed both of them. I tried using each of the graphics plugins to no avail.
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#7
Mind linking me to this other one? Just because I like to try?
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#8
(03-23-2009, 01:27 AM)Prince_Kheldar Wrote: Ooh, no, I completely disregarded the instructions. Tongue Seriously, why ask that?

Dev version of ZeroGS? *looks*
Somewhere on them there forums does not narrow it down well ¬.¬

You would not believe some of the stuff people do, so it's always best to check Wink

I think this is the newer GS plugin: http://pcsx2-mac.quant0r.com/files/zerogs.gz
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#9
I get to be a serious noob now. Where do I put this, because I might as well stick it in my ear for all I know.
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#10
(03-23-2009, 02:37 AM)Prince_Kheldar Wrote: I get to be a serious noob now. Where do I put this, because I might as well stick it in my ear for all I know.

Just in applications/pcsx2/bin/plugins. Then reopen the emu and it should show up in the list.
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