Posts: 21
Threads: 2
Joined: Nov 2015
Reputation:
0
09-25-2017, 12:58 AM
(This post was last modified: 09-25-2017, 12:59 AM by Shiggitay.)
Hey all. So I know that the state of the native macOS PCSX2 port is basically at a stand still, but does anyone know where zedr0n went? He was making progress on it and he's since disappeared. I've seen at least two others interested in continuing his work. Where you guys at?
-Shiggitay
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
I don't want to discourage anyone. But a wine wrapper is likely as good as a native port. Of course, wine need to fix their d3d compiler. Otherwise the perf should be the same (if not faster due to poor gl drivers , so you get all wine optimization for free)
Posts: 3
Threads: 0
Joined: Sep 2017
Reputation:
0
I guess you're in charge of that now, Shiggitay!