Dance pad not fully mapping
#1
I've been trying to map all the buttons of my dance but only a few buttons are detected. Enjoyable/Enjoy2 detects all of them but I'm facing bugs with it. Play! detects all of the buttons but the audio is looping so I would like to be able to use PCSX2 and map all my buttons directly through the controller menu, instead of going through Enjoyable/Enjoy2. I've tried a lot of different PCSX2 versions but they all have that same issue, unfortunately. Any idea?
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
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#3
Do you know if your dance pad appears as a controller or keyboard to the computer?

If it appears as a controller, you may need to use a Qt build to map the buttons, as wx builds don't support button remapping and dance pads may have some weird button mappings.
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#4
(08-13-2022, 09:18 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Sure! Here it is:

Code:
Loading language translation databases for 'English (Canada)' [en_CA]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
PCSX2 Nightly - v1.7.2987 Compiled on Jun 21 2022
Savestate version: 0x9a2c0000

Host Machine Init:
Operating System =  Darwin 20.6.0 x86_64
Physical RAM    =  16384 MB
CPU name        =  Intel(R) Core(TM) i7-4870HQ CPU @ 2.50GHz
Vendor/Model    =  GenuineIntel (stepping 01)
CPU speed        =  2.494 ghz (1 logical thread)
x86PType        =  Standard OEM
x86Flags        =  bfebfbff 7ffafbff
x86EFlags        =  2c100800

x86 Features Detected:
SSE2 SSE3 SSSE3 SSE4.1 SSE4.2 AVX AVX2 FMA

Loading language translation databases for 'English (Canada)' [en_CA]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Installing POSIX SIGSEGV handler...
Reserving memory for recompilers...
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#5
(08-14-2022, 08:04 AM)TellowKrinkle Wrote: Do you know if your dance pad appears as a controller or keyboard to the computer?

If it appears as a controller, you may need to use a Qt build to map the buttons, as wx builds don't support button remapping and dance pads may have some weird button mappings.

How can I check if it appears as a controller or a keyboard? Smile
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#6
(08-15-2022, 02:17 AM)meshmeshumeshu Wrote: How can I check if it appears as a controller or a keyboard? Smile

Try heading to a gamepad testing website and see if anything shows up
Try pressing buttons on it with your cursor in a text document to see if it types anything
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#7
(08-17-2022, 11:26 PM)TellowKrinkle Wrote: Try heading to a gamepad testing website and see if anything shows up
Try pressing buttons on it with your cursor in a text document to see if it types anything

Ok that was very interesting actually. It seems like Gamepad Tester doesn't detect O and X on my gamepad, which are the exact ones PCSX2 isn't detecting. What is very strange though is: Enjoyable detects these keys, and that's how I've been able to use the dance pad.
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#8
(08-17-2022, 11:31 PM)meshmeshumeshu Wrote: Ok that was very interesting actually. It seems like Gamepad Tester doesn't detect O and X on my gamepad, which are the exact ones PCSX2 isn't detecting. What is very strange though is: Enjoyable detects these keys, and that's how I've been able to use the dance pad.

Try a Qt build and see if it works better
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#9
(08-20-2022, 07:07 AM)TellowKrinkle Wrote: Try a Qt build and see if it works better

That's the version I was using actually, I just checked. I also just tried the wxWidgets build.
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#10
FIXED: I ended up using USB Overdrive to mapped all the keys and it worked.
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