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Devil May Cry, text problem
#1
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Hello, I have a problem with PCSX2 Text rev4758 on Devil May Cry games, I use SSE4 GSdx rev4751 (directx9) and here is my setup and a picture of my problem: http://img4.hostingpics.net/pics/246327Sanstitre.png
The text should be located at the bottom center, and larger, and it's top left and all small, so there really a problem, thank you for your work.

(Google Translation User)


Computer :

Windows 7 x64
Intel i7 930 2.80ghz @ 4.00ghz (Noctua NH-D14)
24 go ram pc16000 ( 2000 mhz )
Nvidia GTX 580 Gainward Phantom 3072 Mb ( Drivers 275.33 WHQL)
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#2
Either use the "Native" resolution checkbox or an older version of GSdx (0.1.14 should work).
Core i5 3570k -- Geforce GTX 670  --  Windows 7 x64
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#3
Native in the not super nice when we play on a 107cm ...
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#4
then use an older version of gsdx.
Or play in software mode
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#5
is a joke ? xD
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#6
(06-24-2011, 04:19 PM)jesalvein Wrote: then use an older version of gsdx.
Or play in software mode

isn't SW mode will use native resolution which is the problem Laugh
@Snipy44: here is a link for 0.1.14 version of GSDX http://guliverkli.sourceforge.net/GSdxv1-14.zip
as told by Shadow Lady it should work
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#7
(06-24-2011, 07:57 PM)abdo123 Wrote: isn't SW mode will use native resolution which is the problem Laugh
@Snipy44: here is a link for 0.1.14 version of GSDX http://guliverkli.sourceforge.net/GSdxv1-14.zip
as told by Shadow Lady it should work

Works Thank's ! But why it's version of GSdx unevenly distributed?
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#8
it is in this thread : http://forums.pcsx2.net/Thread-GSdx Smile
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#9
the version of GDSX might fix that problem but it also crash the game once you use the rusty key you get the from grim reaper painting, Newest verison of PCSX2 being used
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#10
It's not just the text but it also interferes with gameplay because it makes your lifebar smaller and hides the bosses' lifebars somewhat... I was replaying DMC with GSdx 0.1.16 not too long ago and for some reason the problem disappeared about halfway through the game, and then it suddenly came back, pretty weird. I was using 3x resolution the whole time
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