I can't find any setting that will work. I can't skip the cinematic before the freeze happens either.
My log data is:
I'm not sure as to how to solve this, so some help would be appreciated, as it's one of my favourite PS2 games.
My log data is:
Code:
PCSX2 1.4.0-20160105132032- compiled on Jan 5 2016
Savestate version: 0x9a0b0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 17134), 64-bit
Physical RAM = 16365 MB
CPU name = AMD FX(tm)-8350 Eight-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 4.025 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 3e98320b
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
MMX2 .. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\PCSX2 1.4.0\Plugins\gsdx32-avx.dll
Windows 10.0.17134
Binding PAD: D:\PCSX2 1.4.0\Plugins\lilypad.dll
Binding SPU2: D:\PCSX2 1.4.0\Plugins\spu2-x.dll
Binding CDVD: D:\PCSX2 1.4.0\Plugins\cdvdGigaherz.dll
Binding USB: D:\PCSX2 1.4.0\Plugins\USBnull.dll
Binding FW: D:\PCSX2 1.4.0\Plugins\FWnull.dll
Binding DEV9: D:\PCSX2 1.4.0\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9693 games on record (loaded in 205ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 10.0.17134
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: Direct3D11 (Hardware mode)
Opening CDVD
isoFile open ok: D:\PCSX2 1.4.0\Games\Dropship - United Peace Force.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (472176 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\1\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\1\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:OSDSYS secname all
loadelf version 3.30
Input ELF format filename = rom0:OSDSYS
0 00200000 0008d1ec .........
Loaded, rom0:OSDSYS
start address 0x200008
gp address 00000000
# Loader 'rom0:OSDSYS':pc=00200008
loadmodule: fname rom0:CLEARSPU args 0 arg
clearspu: completed
loadmodule: id 25, ret 1
loadmodule: fname rom0:SIO2MAN args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname rom0:MCMAN args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname rom0:MCSERV args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname rom0:PADMAN args 0 arg
Pad driver. (99/11/22)
loadmodule: id 29, ret 0
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 30, ret 0
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
_spu_rev_offsetaddr 1d9021
### addr = 968719 size = 28640
read/write allocate memory 4000
open name rom0:OSOPEN flag 1 data 41278
open fd = 2
open name rom0:OSCLOCK flag 1 data 41278
open fd = 2
open name rom0:OSBROWS flag 1 data 41278
open fd = 2
open name mc1:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -2
open name mc0:/BIEXEC-SYSTEM/OSBROWS flag 1 data 41278
open fd = -2
open name rom0:OSFONTM flag 1 data 41278
open fd = 2
open name rom0:OSFONTS flag 1 data 41278
open fd = 2
open name rom0:MOPEN flag 1 data 41278
open fd = 2
open name rom0:MCLOCK flag 1 data 41278
open fd = 2
open name rom0:MBROWS flag 1 data 41278
open fd = 2
open name rom0:FONTM flag 1 data 41278
open fd = 2
open name rom0:FONTS flag 1 data 41278
open fd = 2
ExecutePs2GameDisk
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.63;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SLUS_204.63;1) Game CRC = 0x57D3A71B, EntryPoint = 0x00100008
open name cdrom0:¥SYSTEM.CNF;1 flag 1 data 41278
open fd = 2
Program name = cdrom0:¥SLUS_204.63;1
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Soft reboot
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname rom0:PS2LOGO secname all
loadelf version 3.30
Input ELF format filename = rom0:PS2LOGO
0 00200000 0001afe4 ..
1 0021b000 0000f068 ..
Loaded, rom0:PS2LOGO
start address 0x200008
gp address 00000000
# LoadExec 'rom0:PS2LOGO':pc=00200008
init rpc
OSDSND
loadmodule: fname rom0:OSDSND args 0 arg
loadmodule: id 25, ret 0
_spu_rev_offsetaddr 1dfff1
### addr = 2097120 size = 32
_spu_rev_offsetaddr 1f9021
### addr = 1034255 size = 28640
CD Init
CD Disk Ready
# Restart.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Restart Done.
Get Reboot Request From EE
PlayStation 2 ======== Soft reboot
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.63;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.63;1
0 00100000 00192c00 ..........................
Loaded, cdrom0:¥SLUS_204.63;1
start address 0x100008
gp address 00000000
# LoadExec 'cdrom0:¥SLUS_204.63;1':pc=00100008
Get Reboot Request From EE
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥WADLINK.IRX;1 args 0 arg
WadLinkIOP::main - free memory [1409792]
wadlink_init : (I am 000557A0)
WadLinkIOP::wadlinkRPCstart - starting new thread
WadLinkIOP::wadlinkRPCstart - thread started for RPC
WadLinkIOP::main - free memory [1401600]
loadmodule: id 25, ret 0
RPC Initialize
set rpc queue
register function
goto wait loop
Stream Buffer 1Bank 16384byte 10banks 163840byte used.
WadHandler : CheckCDStatus - return [10] - Paused
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
Frame buffer size set to 1280x1024 (1280x1024)
WadHandler : CheckCDStatus - return [10] - Paused
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 29, ret 0
WadHandler : CheckCDStatus - return [10] - Paused
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 1
loadmodule: fname cdrom0:¥MODULES¥STREAM.IRX;1 args 0 arg
Exit MultiStream Thread Load
loadmodule: id 31, ret 0
IOP : SND_CLEAR_SOUNDINFO
QueryMemSize = 2097152
QueryMaxFreeMemSize = 695040
QueryTotalFreeMemSize = 695296
QueryMemSize = 2097152
QueryMaxFreeMemSize = 470528
QueryTotalFreeMemSize = 470784
QueryMemSize = 2097152
QueryMaxFreeMemSize = 470528
QueryTotalFreeMemSize = 470784
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 32, ret 1
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 34, ret 2
microVU1 Warning: Branch, Branch, Branch! [2aa8]
microVU1 Warning: Branch, Branch, Branch! [28a0]
I'm not sure as to how to solve this, so some help would be appreciated, as it's one of my favourite PS2 games.