12-30-2011, 06:54 PM
(This post was last modified: 12-30-2011, 06:55 PM by darkness35.)
(12-30-2011, 06:15 PM)Rezard Wrote: Software rendering has a way of emulating "cleaner". (as you can see)
Even though hardware rendering has use of the GPU (and it does improve performance), it has some graphical issues.
The speed of a processor is what determines the speed of software rendering. More Ghz on the given architecture improves the speed of the processor.
Unfortunately, in cases like this, if you can't even get a consistent 60 FPS performance on a program, what's the point of having "cleaner" emulation? It's great to have a good method of quality emulation, but what's the point of it when you can't consistently run a game at a normal framerate? It's like telling someone to put extreme graphic settings, AAx8, 1980 x 1080 in Crysis and expect it to run smoothly without the use of a current SLI build at 60 FPS.
My point being, quality doesn't matter if you can't even get overall consistent gameplay that doesn't hinder the experience at all.