08-02-2015, 06:02 PM
Quote: No problem, it was just some old deprecated variables in the INI file causing problems.
It is strange, older variables mustn't have any impact. Ref got same issue a couple of week ago.
GSDX OpenGL performance is terribly slow on Windows 10
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08-02-2015, 06:02 PM
Quote: No problem, it was just some old deprecated variables in the INI file causing problems. It is strange, older variables mustn't have any impact. Ref got same issue a couple of week ago.
08-02-2015, 06:21 PM
Can we not have a little subroutine to check for and clear them? It would only be necessary to do it once at runtime, so shouldn't be an issue.
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
08-02-2015, 07:29 PM
Second, I keep all my games in separate PCSX2 folders (for per game settings) and it would be a nightmare for me to delete and reconfigure every setting.
Intel Core i7-8700k @5ghz
G.Skill 16GB DDR4 @3600mhz GeForce GTX 1080 8GB Windows 10 x64
HW OGL depth makes tekken 5 run pretty slow. assuming that texture_cache_depth is that variable
One could empty the ini before saving settings instead of updating it... But this would actually as well remove all non-gui options...
08-03-2015, 02:40 PM
Honestly I don't understand how an unused variable in the code could impact any code. However there is probably a bad interdependency between some variables.
What happen if you restore the file above? |
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