Silent Hill: Origins SLUS_217.31
Old problems: light sources and light spots are not bright enough; the flashlight doesn't cast shadows; locations where you need to use the flashlight appear black with only a character model and a flashlight spot visible; 3d objects could either disappear or become transparent, textures might appear black;
Fix:
Light sources and light spots are not bright enough - filled Accurate blend resolves the issue. From my experience it seems that if a game has dim light sources and light spots, filled Accurate blend will definitely fix them.
This test revision of Gsdx2 alters the issue with realtime shadows. Previously locations where you needed to use a flashlight appeared black with only a character model and a flashlight spot being visible. The spot actually revealed 3d geometry, but it lacked any sort of shading.
Now all this is in the past: 3d geometry doesn't appear black anymore; only upper part of the flashlight spot is visible, but it casts shadows, alas they are completely broken.
Unfortunately, there are other problems.
Some 3d objects, including the character, might become transparent or disappear completely, at the same time some textures might become black.
This bug also appears in software mode, but if you go into the menu (by pressing select) and return, the problem will be gone, but this trick doesn't work in hardware mode. Instead of fixing the mess it changes it: some objects become visible again, while others (including parts of the character) disappear. The same goes for textures. Apparently nothing fixes missing textures and geometry: I checked VU0, VU1, Round mode, Clamping mode, all options in HW hacks - nothing helped. It seems it's an old bug, since it occurs in PCSX2 SVN 5622 (27 apr 2013), in software mode, and it could be fixed the same way I described it above.
Also, in hardware mode when you press select, for a short period before the menu loads all missing things reappear.
OpenGL, Hardware mode, build 05.23.15
OpenGL, Hardware mode, Accurate blending on (GSdx2)
OpenGL, Software mode (GSdx2)
Hope it all makes sense. If you need more info or don't understand something in my descriptions - just ask. I haven't uploaded GS dumps because of the traffic limit, but if you need any of them - feel free to ask, just don't forget to specify which problem or location I should record in the GS dump.
Old problems: light sources and light spots are not bright enough; the flashlight doesn't cast shadows; locations where you need to use the flashlight appear black with only a character model and a flashlight spot visible; 3d objects could either disappear or become transparent, textures might appear black;
Fix:
Light sources and light spots are not bright enough - filled Accurate blend resolves the issue. From my experience it seems that if a game has dim light sources and light spots, filled Accurate blend will definitely fix them.
This test revision of Gsdx2 alters the issue with realtime shadows. Previously locations where you needed to use a flashlight appeared black with only a character model and a flashlight spot being visible. The spot actually revealed 3d geometry, but it lacked any sort of shading.
Now all this is in the past: 3d geometry doesn't appear black anymore; only upper part of the flashlight spot is visible, but it casts shadows, alas they are completely broken.
Unfortunately, there are other problems.
Some 3d objects, including the character, might become transparent or disappear completely, at the same time some textures might become black.
This bug also appears in software mode, but if you go into the menu (by pressing select) and return, the problem will be gone, but this trick doesn't work in hardware mode. Instead of fixing the mess it changes it: some objects become visible again, while others (including parts of the character) disappear. The same goes for textures. Apparently nothing fixes missing textures and geometry: I checked VU0, VU1, Round mode, Clamping mode, all options in HW hacks - nothing helped. It seems it's an old bug, since it occurs in PCSX2 SVN 5622 (27 apr 2013), in software mode, and it could be fixed the same way I described it above.
Also, in hardware mode when you press select, for a short period before the menu loads all missing things reappear.
OpenGL, Hardware mode, build 05.23.15
OpenGL, Hardware mode, Accurate blending on (GSdx2)
OpenGL, Software mode (GSdx2)
Hope it all makes sense. If you need more info or don't understand something in my descriptions - just ask. I haven't uploaded GS dumps because of the traffic limit, but if you need any of them - feel free to ask, just don't forget to specify which problem or location I should record in the GS dump.