GSdx-ogl speed increase
#41
(04-28-2015, 09:14 PM)refraction Wrote: KOF is 2d Tongue2

KOF 2006 is not a 2d game. It was the second 3D KOF released for the PS2, the first being King of Fighters - Maximum Impact released in 2003.

I can't check right now but I'll see if the spamming have stopped in the morning.
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#42
So it is! My bad!
[Image: ref-sig-anim.gif]

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#43
(04-28-2015, 09:50 AM)gregory Wrote: Could you give a try of last version. Normally I must have fixed the spamming log (file was renamed GSdx_opengl_debug.txt)

The latest master does fix the spamming, and the GSdx_opengl_debug.txt has no new messages.
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#44
Cool. Is the file completely empty?
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#45
(04-30-2015, 11:10 PM)gregory Wrote: Cool. Is the file completely empty?

Yeah
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#46
Do you still have a strange behavior on debug build? dev build?
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#47
Yeah, it still happens. Dev builds, and release builds work fine. It only happens with debug builds. I also tried the same debug build on my other PC that has an nvidia 650ti, and I didn't have any issues.

Here's a screen shot of what it looks like on catalyst. http://i.imgur.com/lU56crn.png

When I get a chance I'll check if it happens in older versions to see if I can find what commit causes it.
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#48
Debug build is very similar to dev build.

You can try to remove completely this code:
Quote:GSDeviceOGL.cpp:387:#ifdef _DEBUG
GSDeviceOGL.cpp-388- ASSERT(gl_CheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE);
GSDeviceOGL.cpp-389-#endif
Here only remove the ifndef and endif lines
Quote:GSShaderOGL.cpp:101:#ifndef _DEBUG
GSShaderOGL.cpp-102- // In debug always sets the program. It allow to replace the program in apitrace easily.
GSShaderOGL.cpp-103- GLState:Tongue2s = s;
GSShaderOGL.cpp-104-#endif

Otherwise I don't think there any difference between debug and dev!
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#49
Removing the two lines in GSShaderOGL.cpp fixes the issue on Catalyst, and mesa!
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#50
Which one exactly remove the issue? Assert of the ifndef part.
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