04-30-2015, 06:33 AM
GSdx-ogl speed increase
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04-30-2015, 05:59 PM
04-30-2015, 11:10 PM
Cool. Is the file completely empty?
05-04-2015, 10:34 AM
Do you still have a strange behavior on debug build? dev build?
05-05-2015, 01:09 AM
Yeah, it still happens. Dev builds, and release builds work fine. It only happens with debug builds. I also tried the same debug build on my other PC that has an nvidia 650ti, and I didn't have any issues.
Here's a screen shot of what it looks like on catalyst. http://i.imgur.com/lU56crn.png When I get a chance I'll check if it happens in older versions to see if I can find what commit causes it.
05-05-2015, 10:38 AM
Debug build is very similar to dev build.
You can try to remove completely this code: Quote:GSDeviceOGL.cpp:387:#ifdef _DEBUGHere only remove the ifndef and endif lines Quote:GSShaderOGL.cpp:101:#ifndef _DEBUG Otherwise I don't think there any difference between debug and dev!
05-06-2015, 12:37 AM
Removing the two lines in GSShaderOGL.cpp fixes the issue on Catalyst, and mesa!
05-06-2015, 07:29 AM
Which one exactly remove the issue? Assert of the ifndef part.
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