06-16-2016, 10:06 PM (This post was last modified: 06-16-2016, 11:16 PM by pauls.)
When i try to change resolution with opengl hardware, i get this weird chromatic aberration effect on anti-aliased edges. When i play in native resolution everything is fine, and with custom resolution i get ghostly effect, which disappears, together with fog and shadows if i set aggressive CRC.
Is there a way to get full hd resolution with fog and shadows, and without green aliasing?
My specs are:
gtx 970
amd FX 8370 (4.2 GHz)
Windows 10
06-17-2016, 04:10 PM (This post was last modified: 06-17-2016, 04:12 PM by pauls.)
When i use scaling i get green aliasing, when i disable depth hardware i lose shadows and fog. I found that CRT hack causes this green effect, when i set it to none, minimal or partial. When i set it to full or agressive i lose effects.
Normally you need
* accurate blending to high
* CRC to partial
* upscaling resolution xN
* half pixel offset hack
The "rainbow" effect is a bad interpolation of the depth buffer which is used to compute shadows/fog. CRC will disable all those draw calls to rendering is "smoother"