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Try without texture filtering enabled, try with native resolution, try with a (Software) renderer.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64
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Thanks, playing at native resolution seemed to have fixed the problem. Now I gotta decide whether I wanna play the the game this way or with smoother graphics but with some wonky menus lol.
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the internal resolution has nothing to do with the external, try multiples of the original to minimize the scaling errors, AFAIK no PS2 games were made for HD resolutions, certainly not for 1080p.
Of course you still can have the external resolution set up to whatever is better for you.
Imagination is where we are truly real
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better play with native since using native means faster and a real ps2 experience.. but D3D is also cool ^^
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08-28-2010, 03:17 PM
(This post was last modified: 08-28-2010, 03:18 PM by nosisab Ken Keleh.)
Man, he is getting 60FPS with 1080p in that game without speed hacks... his machine must be the beast
Imagination is where we are truly real
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Nah mate, for some reason the game hates King Trode and whenever he's on in a cutscene, the framerate will drop between 50-55 FPS; other cutscenes where he's not present it runs just fine. But when exploring the world map and in battles, I can run it at a constant 60FPS, no problem.
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Sure:
Windows 7 Professional
i5-650
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6GB 1333MHz
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woop... he have an ATI dude an ATI no doubt he can do that