You loose. Graphic's plugins do both upscaling and high-resolution rendering. Look at Disgaea -- high resolution flame and polygons here. But characters figurines are upscaled. And 3d primitives (vertex-based objects) are rendered in HD, but we could not do anything with textures, expect upscaling.
05-12-2009, 11:46 AM
(This post was last modified: 05-12-2009, 11:47 AM by stpdrgstr.)
The plugins do increase native internal rendering (see GSDX internal resolution), but the only way to do it is with Hardware rendering, not by Software rendering. Software always renders at native (for now?).
I read the thread and my advise is to just leave it alone as it doesn't seem like they'll ever change their viewpoint. The GOW screenshots should have shut them up but it didn't so they'll just keep editing you mails. You could try point out that by their definition the only difference between running a PC game like Crysis at 800x600 and 1600x1200 is upscaling since the game would use the same textures at both resolutions. As it happens the texture memory for a PS2 is actually shocking so low-res low-colour (usually palletised) textures are often used but the saving grace is that the progammers found other non-texture dependant ways to display graphics which mean there's a real benefit to increasing the resolution.
As a side point it is also possible to render at higher resolutions with software but it defeats the point as software maintains its higher compatibility by keeping a bit for bit integrity with the real ps2 vram. Gsdx plugin can also be used as a PSX emulator plugin (with ePSXe for instance) and it has the option of rendering at double (or even triple) the standard resolution in software but at a massive amount of CPU utilisation so the cost would be way to prohibative with PS2 emulation.
Once again, some things could be rendered at high res, but nit all! All texttures have fixed resolution and there is no way to properly render them on HD. So user see squares and ladders here and there. It is NOT HD rendering, it's only upscaling.
lol that thread is awesome
it's like showing someone a glass of milk and say "hey the liquid is white like milk and it tastes like milk, so it's milk" and someone says "dude thats not milk, thats a glass of water with some white stuff in it to make it look like milk but it's still water" then you say "dude look heres the result of the liquid's analysis i made and as you can see it has all the components of milk so it's milk" and the other guy replies "that still isn't milk, thats water with some components that adds a milk flavor to it"
i guess that thread is a fine example of someone not wanting to see something thats right in front of him... ignorance is bliss...
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05-12-2009, 10:43 PM
(This post was last modified: 05-12-2009, 10:46 PM by NeoTechni.)
That made no sense at all.
I asked the question, do they change the native rendering resolution OR is it JUST upscaling the resulting image up to the desired resolution.
Him saying they upscale the textures to change the native rendering resolution IS OBVIOUS AS THATS THE ONLY WAY IT COULD BE DONE (what are they going to do? Leave them at the normal resolution so it doesnt even occupy the entire surface of the polygon?), but they are still changing the native rendering resolution which means option 1.
It's not a hard concept to grasp milk boy.