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MGS 3 Texture Bug
#1
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Hi, I'm playing MGS: 3: substance in pcx2 0.96. I'm using the plugins that came within the emulator (GDSX SSE 3).

1.The game is running good, a little slowly because of my CPU, but playable. But I've got some texture bugs problems, graphics corruption in monitors or water like in the picture:

[Image: mgs3graphicsglitch.jpg]

2.Another problem is in the Thermal Googles, in the game on PS2 the texture of the visible things in Thermal Vision is red, orange e white (something like that), in the emulator is only White.

3.And, the last one I've noticed, is that in the radio, i can't see the picture of the person I'm talking with, like happens in the ps2.

I don't know if the problem is in the pcxs2 or in the plugin. There's something that I can do to resolve this problems?


Thanks!
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#2
I think it`s because of disabled post processing - render to target - (like glow, which is off as well .. and also reflections on Snake`s helmet).
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#3
(03-06-2009, 03:45 PM)Prott Wrote: I think it`s because of disabled post processing - render to target - (like glow, which is off as well .. and also reflections on Snake`s helmet).

There's some way to enable this post processing and fix the problem? Or another solution?

Thanks for the help.
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#4
GSDX Software Mode "Should" fix that problem.
Ninja
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#5
By the way ddbboo, what are your hardware specs?
Dell Inspiron 1520
Intel Core 2 Duo T7700 2.4 GHz
Nvidia GeForce 8600M GT 256 Mb
4 Gb DDR2
Windows 7 Ultimate x64 (Nvidia up to 195.62)
Linux openSUSE 11.3 x64 (Nvidia up to 260.19.12)
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#6
(03-06-2009, 05:04 PM)Trigun Wrote: GSDX Software Mode "Should" fix that problem.
Yes, it solves the problem completely.
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#7
Yeah this resolves the problem, but in osfware mode the game become unplayable, less then 10FPS. There isn't a way to fix this problem using the Hardware Mode?

Doing some tests I realized that these bug are only on GSDX, in ZeroGS this doesn't happen, but in ZeroGS the FPS are very low.
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#8
PP effects come at high cost unless implemented optimally, which is very hard. Thus they are disabled in hardware to achieve more speed, and enabled in software at a minimum cost, but you need a nasa computer to run in software at 60fps.
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#9
ZeroGS have enabled PP effects (but still they are little bit crappy .. like double size of glow map, etc.) and that`s why the fps drop.
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#10
So, there isn't yet nothing to do to resolve this in hardware mode with GSDX?

OK, thanks for the answers.
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