04-15-2012, 06:04 PM
(This post was last modified: 04-15-2012, 06:09 PM by CaveShinobi.)
Hello, everyone. I recently made a post about my problem on another thread, but was suggested to make my own thread about it, so here I am.
Yesterday, I decided to try PCSX2 out. Got the 0.9.8 (r4600) version, configured GSdx SSE41 with Direct3D11 (Hardware), didn't turn on any speedhacks and tried running one of my demo disks. I'm going to tell today's experiences, however, not yesterday's, since I'm not sure if yesterday I tried with any speedhack on and, as such, there could be different results.
I tried two demos, Metal Gear Solid 3 and Ratchet and Clank 3.
With R&C, I had an unsteady 35-50fps throughout the demo and the textures were all screwed up. The EE averaged 90% and the GS 45%.
With MGS, the framerate was around 20-25fps during most of the first cutscene. However, the bits inside the cockpit and when Snake jumped off fluctuated between 15 and 24fps. When he landed, the framerate jumped a little bit, dropped like mad during the radio call (4 fps) and when I assumed control of Snake, the framerate went back to 30-40 fps. The downside is, I can't see anything, since there are a whole lot of blue vertical lines obstructing the screen. EE ~60%, GS ~40%.
Taking that in account, I decided to try this out. Changed the EE/IOP, VUs and Speedhack settings according to what I was suggested and the same for the gsdx.ini.
With R&C, the framerate got much better, with a steady 50fps; however, there were some errors and the game froze when I tried to climb on a ledge. EE 50-70% and GS 20-34%.
With MGS, the cutscenes were mostly around 50 fps, except inside the cockpit and when Snake jumped off the plane; the framerate averaged 15 fps. When he landed, it had a small spike and fell back down with the radio call, to 15 fps. In the gameplay, it went up to 35 fps. Blue lines still there. EE around 50%, GS around 25-30%.
My machine is a Toshiba Satellite L755-1NM. Its specs are the following:
Processor Type: Processor Intel ® Core ™ i7 -2670QM
clock speed: 2.20 / 3.10 GHz Turbo
Front Side Bus: 1333 MHz
Level 3 cache: 6 MB "
"Graphic card type: NVIDIA ® GeForce ® GT 525m with CUDA ™ Technology
Memory: 2,048 MB dedicated VRAM. Available graphics memory can be expanded using the system memory via TurboCache ™ technology: up to 4095 MB with 8GB of system memory installed, (with operating system pre-installed 64-bit).
type: DDR3 Video RAM (resp. Video RAM and system memory combined)
Connector Bus: PCI Express ®
Chik'Tikka suggested that it might be Nvidia Optimus not recognizing PCSX2, but I'm not the most tech savvy person and, as such, I have absolutely no idea on how to fix that without screwing something up. May I remind you that I'm sort of new to this whole PS2 emulation deal (my only previous experience was trying to run Zone of the Enders 2 on my previous laptop from 2005. Let's just say it had a constant 2 fps and was, thus, completely unplayable).
Any help in raising the FPS and getting rid of those nasty lines would be greatly appreciated!
Yesterday, I decided to try PCSX2 out. Got the 0.9.8 (r4600) version, configured GSdx SSE41 with Direct3D11 (Hardware), didn't turn on any speedhacks and tried running one of my demo disks. I'm going to tell today's experiences, however, not yesterday's, since I'm not sure if yesterday I tried with any speedhack on and, as such, there could be different results.
I tried two demos, Metal Gear Solid 3 and Ratchet and Clank 3.
With R&C, I had an unsteady 35-50fps throughout the demo and the textures were all screwed up. The EE averaged 90% and the GS 45%.
With MGS, the framerate was around 20-25fps during most of the first cutscene. However, the bits inside the cockpit and when Snake jumped off fluctuated between 15 and 24fps. When he landed, the framerate jumped a little bit, dropped like mad during the radio call (4 fps) and when I assumed control of Snake, the framerate went back to 30-40 fps. The downside is, I can't see anything, since there are a whole lot of blue vertical lines obstructing the screen. EE ~60%, GS ~40%.
Taking that in account, I decided to try this out. Changed the EE/IOP, VUs and Speedhack settings according to what I was suggested and the same for the gsdx.ini.
With R&C, the framerate got much better, with a steady 50fps; however, there were some errors and the game froze when I tried to climb on a ledge. EE 50-70% and GS 20-34%.
With MGS, the cutscenes were mostly around 50 fps, except inside the cockpit and when Snake jumped off the plane; the framerate averaged 15 fps. When he landed, it had a small spike and fell back down with the radio call, to 15 fps. In the gameplay, it went up to 35 fps. Blue lines still there. EE around 50%, GS around 25-30%.
My machine is a Toshiba Satellite L755-1NM. Its specs are the following:
Processor Type: Processor Intel ® Core ™ i7 -2670QM
clock speed: 2.20 / 3.10 GHz Turbo
Front Side Bus: 1333 MHz
Level 3 cache: 6 MB "
"Graphic card type: NVIDIA ® GeForce ® GT 525m with CUDA ™ Technology
Memory: 2,048 MB dedicated VRAM. Available graphics memory can be expanded using the system memory via TurboCache ™ technology: up to 4095 MB with 8GB of system memory installed, (with operating system pre-installed 64-bit).
type: DDR3 Video RAM (resp. Video RAM and system memory combined)
Connector Bus: PCI Express ®
Chik'Tikka suggested that it might be Nvidia Optimus not recognizing PCSX2, but I'm not the most tech savvy person and, as such, I have absolutely no idea on how to fix that without screwing something up. May I remind you that I'm sort of new to this whole PS2 emulation deal (my only previous experience was trying to run Zone of the Enders 2 on my previous laptop from 2005. Let's just say it had a constant 2 fps and was, thus, completely unplayable).
Any help in raising the FPS and getting rid of those nasty lines would be greatly appreciated!