[Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs
#81
About JakeStines changes in 1083:

It says that there should be no performance decrease in ingame scenes. However most games I tested do run slower, most only a few % while Drakan loses nearly 20% (in comparison to 1076, no speedhacks enabled, all@default).

Somebody who noticed the same?
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#82
We know, there's a bug/problem somewhere. We are already working on it, please wait till we fix it...
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#83
In 1090 I can't get a single game to run. It just starts starts ups finds the crc and then nothing happens both for ISO's and disks.
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#84
Please try 1092. Should fix your problems
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#85
Yeah it did. They now all load like they used to.
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#86
until now naruto ultimate ninja 2 crash not fixed and digmon remuble arena 2 split screen not fixed even in the r1136
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#87
on no build does zeropad work for me anymore since updating to jaunty...

and I've compiled quite a few of them
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#88
yes you right even for me it is not work
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#89
Since was show new 0.9.6 pcsx2 I have this error, but game The Getaway Black Monday PAL work normal.

Whats mean ?

PCSX2 (beta) - compiled on Apr 25 2009
Savestate version: 8b410001
x86Init:
CPU vendor name = GenuineIntel
FamilyID = d
x86Family = Intel® Core™2 Duo CPU E4600 @ 2.40GHz
CPU speed = 3.215 Ghz
Cores = 2 physical [2 logical]
x86PType = Standard OEM
x86Flags = bfebfbff 0000e39d
x86EFlags = 20100000

Features:
Detected MMX
Detected SSE
Detected SSE2
Detected SSE3
Detected SSSE3
Not Detected SSE4.1

Resetting...
Ready
Bios Version 2.0
Framelimiter rate updated (UpdateVSyncRate): 50.0 fps
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished, return code: 0x0

* PCSX2 *: ExecuteBios
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M
# Restart Without Memory Clear.

# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.

* PCSX2 *: ExecuteBios Complete

loadElfFile: cdrom0:\SCES_527.58;1
loadElfFile: 4488244
loadElfFile: cdrom0:\SCES_527.58;1; CRC = 09C3DF79
PAL Display Mode Initialized.
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
....
....
....
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
*PCSX2*: DMA error: 70000000
MTGS > Closing GS thread...
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#90
Rev 1201 is broken. To make it compile on windows you need to add \..\..\CDVD to the include directories.
Persona 4 no longer works with this revision, you get a black screen when starting the game.
God of War works the same with all the known bugs, including white screen before the final Ares battle.
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