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So, is there nothing to be said on the SDL 1.3 software renderer? I was just curious if it had some intended use(s), or how it's different from Direct3D10/11 software renderer. I'm guessing it's there for some reason, right?
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Anyone tried Ridge Racer V yet? Wonder if it has a speed increase? Can't test it because I'm on my laptop at work
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Great Job guys! Maybe someday we'll get a version 1. =D lol
But for now, woot!
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something I have noticed about SDL rendering, is that with games like MGS 3 it shows the graphics the way they should be; is there a way to get such a compatible aspect with the regular GSdx? for instance, take a look at the way it shows the codec screen.
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It shows that screen the same as the other (Software) renderers but slower, I assume.
Core i5 3570k -- Geforce GTX 670 -- Windows 7 x64