Posts: 20.324
Threads: 405
Joined: Aug 2005
Reputation:
554
Location: England
Generally software is yeh, so there possibly is a bug, but as long as it works in one mode (preferably hardware!) then we're happy ;p
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
SDL is merely a wrapper around Direct3D9 or Opengl (for linux users) (actually there are others mode but that not important). For windows users, SDL only brings additional bug over the standard DX9/11 SW renderer of GSdx.
Posts: 90
Threads: 12
Joined: Mar 2010
Reputation:
0
So I'm using "Direct3D9 (Software)" as standard renderer on my machine. But with the PCSX2-Launcher mentioned here I could start the not working "R-Type Final" with "Direct3D9 (Hardware)". If that works it's a good solution for me (at least until the problem with this game has been solved).
The only thing I really do not like is the interlace-problem. Some game look really really bad with interlace switched off and some do not work at all if switched on. I hope that there will be a better solution for this problem sometime in future...
Posts: 288
Threads: 4
Joined: Mar 2012
Reputation:
6
i know, off topic, but is there any chance you could post a pic of your arcade setup? i'm curious to know what it looks like+^_^+
Signature purposefully left blank.
Posts: 7.414
Threads: 66
Joined: Nov 2008
Reputation:
122
Location: Germany
Yea, this is a new crash bug in GSdx. Seeing if we can do smth about it.