PCSX2 - Widescreen Game Patches
(07-23-2012, 04:33 PM)No.47 Wrote: BTW, I noticed some things while taking a look at your Red Ninja screenshots:
- the trees in the background are shrunk Biggrin
- it seems like a light/fire in the house can be seen through the wall (*)
- the shadow under the ninja changed its position

(*) That's a problem I have with one of my ELF hacks as well (not yet posted). Really strange...
Nothing strange, wrong zoom value for Red Ninja, looks like near vert fov may be useful value

________ 00188144 3089438C 4040013C 00108144

but i do not have a copy of this game for testing
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The value before 00188144 is 8040013C (the alt I posted), unfortunately changing it has the same effect as changing 4040013C complete with same glitches.

Here's an alt patch that fixes the shadow problem but makes everything skinny except background trees. I tried playing around with the values but couldn't get proper proportions. Good luck to any Red Ninja fan attempting to fix it, I'm done Biggrin

Red Ninja alt (work in progress)
Code:
vert
E0001BC6 803F013C 00608144 46C30046
to
E0001BC6 403F013C 00608144 46C30046

zoom
8040013C 00188144 3089438C 4040013C 00108144 0400628C
to
A040013C 00188144 3089438C 4040013C 00108144 0400628C

   
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Death by Degrees (PAL-M2) (SCES-53054)

       

Code:
Widescreen 16:9
Search  : AA3F023C FC0101C6 CDD74334
Replace : E33F023C FC0101C6 388E4334

Cut-Scenes 16:9
Search  : AA3F023C CDD74334
Replace : E33F023C 388E4334
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I seem to have a problem with wild arms 4 when using widescreen just look at pictures

normal 4:3
[Image: 8809438.jpg]
[Image: 8809439.jpg]
widescreen 16:9
same place as the 1st picture above
[Image: 8809441.jpg]
after moving same as the 2nd picture above
[Image: 8809443.jpg]

as seen in the pictures some places are ok and looks normal and some has a weird overlay on it pcsx2 settings used are the same at both test and are set at default
edit:
found out about the whole CRC thing thanks its fix now, now if only I could get an elf 16:10 hack for nocturne US that would make my day
My New PC
[Image: 1714419.png]
[Image: stargate_sg_1_stamp_by_OmegaDreamSeeker11.jpg]
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to anito9999
SMT Nocturne SLUS 209.11
search 4:3
80008080 00000000 00000000 03000000 B81E953F
replace 16:9
80008080 00000000 00000000 03000000 6666C63F
or 16:10
80008080 00000000 00000000 03000000 3333B33F
actually my game crc 0xF0A31EE3 , but it also might work for you.
credit goes to hyakki
   
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New widescreen hack(16:9) :

Metal Gear 3 Snake Eater (PAL-SPA) (SLES_820.26)
98D4BC93.pnach


Attached Files
.pnach   98D4BC93.pnach (Size: 135 bytes / Downloads: 486)
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My widescreen patch list has been updated:


Removed patches
Tekken 5 (SLUS_21059)

The patch was crap. A proper PNACH patch for this game isn't possible, since the correct zoom out address lies in the dynamic memory, as reported by someone a while ago. An ELF patch should be easy to do, but I don't bother (don't like the game and IMHO ELF patches for games that already have an built-in widescreen mode are kinda unsatisfying).


Improved patches
BLACK (SLUS_21376)

The patch now automatically enforces the built-in widescreen mode, as my Ratchet & Clank patches do. Before it was necessary to enable the built-in widescreen mode manually to get the features of the built-in widescreen mode like the "crosshair" with correct aspect ratio etc..


New patches
Baldurs Gate - Dark Alliance (SLUS_20035)
Baldurs Gate - Dark Alliance 2 (SLUS_20675)
Champions of Norrath (SLUS_20565)
Champions - Return to Arms (SLUS_20973)
Hydro Thunder / Midway Arcade Treasures 3 (SLUS_21094)
Rumble Racing (SLUS_20174)
Virtua Racing - FlatOut (SLPM_62443)

The Dark Alliance engine games were tough to hack, but the result is pretty rewarding. The engine definitely was a technical masterpiece at the time and has aged really well. In PCSX2 they're unplayable (at least with my version), but on a real PS2 these games look awesome (especially in 16:9 Wink). Dark Alliance 1 & 2 have a minor issue where lights (generally sprites) can be seen through walls. Not very bothering for a game with top-down camera but still. More or less the same hack works flawlessly for the two Champions games (which use an updated version of the engine).



       

       

       

       

       

       

       
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(07-23-2012, 04:33 PM)No.47 Wrote: nemesis2000 in case he knows how to effectively use dis-asm Wink
everybody can effectively use dis-asm, it's not as hard as it seems

(07-23-2012, 04:33 PM)No.47 Wrote: I know how tedious those ELF hacks sometimes can be.
It's because not enough just search for a value. And just searching not guarantee that founded value is optimal

fresh example patch for Grandia 3 on previous page

hor fov + 3 render fix value

hor fov value not only increase hor fov, it's also decrease vertical value for render area

if we analyze the function that contains hor fov value and use little hack we receive alternate patch without render fix

both fov+

intial value
003F033C 4940023C 00088344 DB0F4434

changed to
273F033C 4940023C 00088344 DB0F4434

vert fov-

initial value
866D0046 46750046 867E0046 00000000 00000000

changed to
403F013C 00A08144 836D1446 46750046 867E0046

so we can see that sometimes not enough just search for a value

P.S. sorry for bad english

(07-25-2012, 11:30 PM)No.47 Wrote: An ELF patch should be easy to do
ELF patch for Tekken 5 is impossible, because value in memory is calculated at startup
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Thanks for Hydro, Rumble and Virtua. I´ll try them asap.
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Updated the Obscure ELF patches. Made changes in the assembler code so we now have 4bytes for the fov value to match the 16:9 aspect ratio.

Post is here.
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