PCSX2 - Widescreen Game Patches
Awesome, thanks for US ver code. Would you be able to take a look at Champions of Norrath widescreen?
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Bratz: Forever Diamondz [PAL-M2] (SLES_543.42)

.pnach   SLES-54342_A94B505D.pnach (Size: 313 bytes / Downloads: 19)


Kung Fu Panda [PAL-F] (SLES_550.31)

.pnach   SLES-55031_E6DB9285.pnach (Size: 376 bytes / Downloads: 22)
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(03-25-2024, 08:46 PM)drobovik Wrote: Awesome, thanks for US ver code. Would you be able to take a look at Champions of Norrath widescreen?

I have found the x/y axis address, zoom, etc. but that problem in some dungeons continues to appear, I don't know if it is less frequent but it is still there. Let's see if I can find something else...
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Can you get a Widescreen fix for Crash Twinsanity in Pal version? The game can be played in 16:9 from the game settings, but I have a 21:9, I would like to be able to play it with that aspect ratio.
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(03-25-2024, 06:50 PM)drobovik Wrote: SIDENOTE: There's an issue with current renderfix for Champions of Norrath PAL. In specifically dungeons levels it breaks and all kinds of blocky black shapes are visible. I tried many times to adjust renderfix myself but to no avail. Hoping someone smarter than me could possibly help, very much appreciated.

After many tests, raising the rendering values to the maximum and so on, I began to suspect that it was something with the game, so when I tried it on the PS2 my suspicions were confirmed.

PS2 real ---->       
pcsx2 4:3 -->     16:9-->        

The photo on the PS2 came out in any way but you can see those shadows that you indicate and when you move towards it it is rendered. The game has 3 camera modes, this phenomenon occurs in the first 2, the one that performs best is the furthest camera, so I suggest using this camera (although personally I like the second one better but anyway...).
Since I have found the addresses that regulate the rendering in 16:9 I publish it.

Champions of Norrath (PAL-M) SLES-52325 75D86958
.pnach   SLES-52325_75D86958.pnach (Size: 820 bytes / Downloads: 26)

Champions of Norrath (PAL-S) SLES-52373 D18EF711
.pnach   SLES-52373_D18EF711.pnach (Size: 820 bytes / Downloads: 19)

Champions - Return to Arms (PAL-M) SLES-53039 5C64E73A
.pnach   SLES-53039_5C64E73A.pnach (Size: 922 bytes / Downloads: 19)
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Good stuff, thank you for looking into Champions series so thoroughly. Would never guess ps2 originally had those rendering black blobs as well. Never played it on PS2 only on emulators.
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Resident Evil 4 SLUS-21134 013E349D

Widescreen improvement


.pnach   SLUS-21134_013E349D.pnach (Size: 973 bytes / Downloads: 38)

4:3 aspect
   

16:9 in-game ws + patch
   

Note: port from my patch on PAL version
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Fixed Arapapa patch. Main and pause menu now fit the image.


Made Man (PAL-M) SLES-54443 CC03D5AD
SLES-54443_CC03D5AD.pnach

Made Man (NTSC-U) SLUS-21587 C339BD7D
SLUS-21587_C339BD7D.pnach


         
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@PeterDelta,
Can I bug you to look into one more game? Super hit - Disney Princess - Enchanted Journey. My daughters love that game and widescreen is janky. Accessories selection menu has a character girl shifted out of window, current widescreen code is causing post processing effects around gold piles in princess Jasmin levels and fire in the fireplace of Snow White section down in the castle to show up as blocky semi-transparent glitches, plus in the princess Ariel first level on the sea docks render fix is displaying black (orange, brown) blocks as you walk about, etc.

Thank you for help again
Code:
gametitle=Disney Princess - Enchanted Journey (U)(SLUS-21660)
comment=Widescreen Hack by Arapapa

//Widescreen hack 16:9

//X-Fov
patch=1,EE,002652c4,word,3c014440 //3c014480

//Render fix
patch=1,EE,003f2490,word,40000000 //3eaaaaab

//Black Bar fix
patch=1,EE,00188978,word,00000000 //44810000

//Menu.... Character Position (Not Fixed Address)
//patch=1,EE,206db7d8,extended,39000000 //3d991686
//patch=1,EE,206db7e0,extended,3e3f0000 //3e4d4fdf
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(04-01-2024, 12:30 AM)drobovik Wrote: @PeterDelta,
Can I bug you to look into one more game? Super hit - Disney Princess - Enchanted Journey. My daughters love that game and widescreen is janky. Accessories selection menu has a character girl shifted out of window, current widescreen code is causing post processing effects around gold piles in princess Jasmin levels and fire in the fireplace of Snow White section down in the castle to show up as blocky semi-transparent glitches, plus in the princess Ariel first level on the sea docks render fix is displaying black (orange, brown) blocks as you walk about, etc.

Thank you for help again

Clear! I'll take a look at it tomorrow, I was playing the pal version a little bit a few months ago and I didn't notice anything strange but I didn't delve too deeply into the truth...

Edit: I have been able to fix the wardrobe and Ariel's black blocks using the y axis but the rest is not corrected, I will continue investigating...
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