PCSX2 - Widescreen Game Patches
@Mcspanky37 (and others):
http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid240885
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for Front Mission 4 (SLUS_208.88 NTSC)
initial value (4:3)
00000000 00000000 43AD1346 00000000
replaced by (16:9)
403F013C 00008144 43AD1346 02C60046
but need a render fix
can somebody fix this please
Sorry for my bad english Smile

PS.Thank you all for your hard work! Smile


Attached Files Thumbnail(s)
           
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how to modify to wildscreen?
thanks.
these two games
Ultimate Ninja 5 JP
SMASH HIT2
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Maybe this can help:
http://www.wildlifechannel.tv/
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(09-16-2012, 07:57 AM)nachash Wrote: Will try that.

Ok, this is Dynasty Warriors 2... my first try. Can anybody see if it's working on another copy? Because it's working on mine, but the "code" is a little messy...
   
   
Dynasty Warriors 2 (NTSC-U) SLUS-20079

.pnach   5B665C0B.pnach (Size: 642 bytes / Downloads: 642)

edit. updated, it was a little glitchy.


   
   
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.pnach   4A35E19F.pnach (Size: 151 bytes / Downloads: 853)

This one is Dynasty Warriors 3 (NTSC-U) SLUS_20277

   
   

Sometimes the floor is missing, I don't know if it's engine-related (it's the same "bug" from DW2)
   


updated with sergx's values for the rendering, no more missing floor. thanks sergx.
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I'm going to attempt to get widescreen working for SOS - The Final Escape.
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I'm having some problem with the North American version of Siren
The code in this (http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid251918) post (for the Japanese version) it's like this
Code:
gametitle=Siren SCUS_973.55
comment=Widescreen Hack
patch=1,EE,00201718,word,3c023f40

But I can't look for 3C023F40 and I can't find the correct value. Is the code broken?
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(09-26-2012, 10:30 AM)nachash Wrote: I'm having some problem with the North American version of Siren
The code in this (http://forums.pcsx2.net/Thread-PCSX2-Wid...#pid251918) post (for the Japanese version) it's like this
Code:
gametitle=Siren SCUS_973.55
comment=Widescreen Hack
patch=1,EE,00201718,word,3c023f40

But I can't look for 3C023F40 and I can't find the correct value. Is the code broken?
It's probably not 'broken', but may simply be intended for a different release than the one you have. But I suspect that you must also have misunderstood that release, since the patch you quoted (from the release archive "ws patches 09-11-2012.zip" by sergx12) is DEFINITELY intended for the US release of the game, NOT for the japanese version like you seem to believe.

All games whose ID starts with "SCUS" or SLUS" are US releases. Japanese releases usually have a "P" as the third letter in their ID, such as SCPS, SLPS, SLPM, etc.

As for seeking the value "3C023F40" in the original ISO, or its ELF, or even in its runtime RAM, doing so would be pointless. That value is what the patch code inserts in place of the original value at the address "00201718" of this US release of the game.

In order to seek for a corresponding address in another release of the same game you would need to know what the original value in this US release was at the address "00201718". Then you could search for that value in the other releases of the same game, in the hope of finding the proper address to patch in such releases (assuming you can eliminate duplicate search 'hits').

Best regards: dlanor
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(09-26-2012, 12:52 PM)dlanor Wrote: It's probably not 'broken', but may simply be intended for a different release than the one you have. But I suspect that you must also have misunderstood that release, since the patch you quoted (from the release archive "ws patches 09-11-2012.zip" by sergx12) is DEFINITELY intended for the US release of the game, NOT for the japanese version like you seem to believe.

All games whose ID starts with "SCUS" or SLUS" are US releases. Japanese releases usually have a "P" as the third letter in their ID, such as SCPS, SLPS, SLPM, etc.

As for seeking the value "3C023F40" in the original ISO, or its ELF, or even in its runtime RAM, doing so would be pointless. That value is what the patch code inserts in place of the original value at the address "00201718" of this US release of the game.

In order to seek for a corresponding address in another release of the same game you would need to know what the original value in this US release was at the address "00201718". Then you could search for that value in the other releases of the same game, in the hope of finding the proper address to patch in such releases (assuming you can eliminate duplicate search 'hits').

Best regards: dlanor
I see, I've tried with the widescreen helper... and It says ntsc-j
   

Anyway, I'm using the US version of the game. But it doesn't work.
   

And I'm using the exact version listed (SCUS_973.55)
   
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