@DaTankAC
Quote:Did you install pcsx2 from pacman repos or git version from AUR?
I installed pcsx2 from official pacman repositories, just "sudo pacman -Syu pcsx2"
Quote:Do you have lib32 of libegl installed?
I think this means yes:
Code:
[josealb77@ArchLinux ~]$ pacman -Ss libegl
extra/mesa 10.5.5-1 [installed]
an open-source implementation of the OpenGL specification
multilib/lib32-mesa 10.5.5-1 [installed]
an open-source implementation of the OpenGL specification (32-bit)
[josealb77@ArchLinux ~]$
I've got installed these files:
/usr/lib/mesa/libEGL.so
/usr/lib/mesa/libEGL.so.1
/usr/lib/mesa/libEGL.so.1.0.0
/usr/lib32/mesa/libEGL.so
/usr/lib32/mesa/libEGL.so.1
/usr/lib32/mesa/libEGL.so.1.0.0
Quote:What does the terminal show when running a game?
Running pcsx2, launching God of War 2, shuting down GoW2 and closing pcsx2 this is the console output resultant:
Code:
[josealb77@ArchLinux ~]$ pcsx2
Interface is initializing. Entering Pcsx2App::OnInit!
Applying operating system default language...
Loading language translation databases for 'Spanish' [es_ES]
Command line parsing...
Command line parsed!
(pcsx2:3668): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine",
(pcsx2:3668): GLib-GObject-WARNING **: invalid cast from 'wxPizza' to 'GtkBin'
glX-Version 1.4 with Direct Rendering
Supported Opengl version: 3.3.0 NVIDIA 352.09 on GPU: GeForce GTX 460/PCIe/SSE2. Vendor: NVIDIA Corporation
Note: the maximal version supported by GSdx is 3.3 (even if you driver support more)!
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_separate_shader_objects is available
INFO: GL_ARB_shader_subroutine is NOT SUPPORTED
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_shading_language_420pack is available
INFO: GL_ARB_texture_storage is available
INFO: GL_ARB_explicit_uniform_location is available
INFO: GL_ARB_copy_image is available
INFO: GL_ARB_buffer_storage is available
INFO: GL_ARB_bindless_texture is NOT SUPPORTED
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_clip_control is available
INFO: GL_ARB_direct_state_access is available
Releasing host memory maps for virtual systems...
[josealb77@ArchLinux ~]$
@gregory
Quote:Try to enable userhack
Do you mean in the GSdx.ini file? I don't see this option in the gui.
I've been changing these values in GSdx.ini:
Code:
UserHacks = 0
UserHacks_AlphaHack = 0
UserHacks_AlphaStencil = 0
UserHacks_DateGL4 = 0
UserHacks_HalfPixelOffset = 0
UserHacks_MSAA = 0
UserHacks_NVIDIAHack = 0
UserHacks_SkipDraw = 0
UserHacks_SpriteHack = 0
UserHacks_TCOffset = 0
UserHacks_WildHack = 0
But none of them had any effect.
I know I'm changing the values in the correct ini file because when I change something in the gui I see it changed in the ini file afterwards.
Quote:and auto skip draw
Where is the auto skip draw option?
I've been changing skip draw values from 0 to 10, since in other posts about some GTA game it was suggested to use 3 or 4 values if the user was using OpenGL (Hardware), but noone had effect.
I also changed ogl_vertex_storage to 1 in the ini file, but it caused hundred of glitches at some parts of the game making it unplayable.