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I'm having trouble getting the GSDx hardware opengl to work with my skylake intel hd. I know this is because of a driver issue or whatever on Intel's part but the software rendering is unacceptably slow and various google searches have led me to believe that ZZOGL with certain parameters works with Hardware OpenGL.
So from there I've been trying to compile PCSX2 to only be cursing my screen for hours. Essentially the wxgtk package is broken (there were a few github issues about this) which has led me to try to compile that absolute behemoth for both 64 bit and 32 bit (hell on earth). I ran into issues while trying to build 32 bit and am so close to giving up.
I just want to know if ANYONE has a recent working version of PCSX2 on Arch running Hardware Graphics with a newish Intel HD chip. If not then this rabbit hole I've gotten myself into will ultimately be fruitless.
If not I'm just going to go buy a PS4 (trying to speedrun KH2FM).
tl;dr compilation hell any success stories of working Intel HD on linux?
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So I took out geometry_shaders per some suggestion and got the Hardware render to work on 1.4
I have another problem though the popup windows are too large for my screen (using i3) I don't really care but after grepping the inis/ folder cant for the life of me figure out how to scale the resolution.