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(05-18-2015, 08:44 PM)azoreseuropa Wrote: Then why don't PSCX team compiled MAC user like they did for Windows user ?
Because no one was interested in making a Mac port.
Only Zedr0n came once and offered to do so.
Pcsx2 devs kindly dedicated him a subforum, but AFAIK, no one else tried to bring him help in supporting the Mac port...
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Not to mention I don't think any of the devs use Mac.
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For my macbook (late 2011 pro on yosemite) I just installed vcrun2010. You don't require vcrun2013. I felt that replacing PCSX2 inside the wrapper felt a little messy, so just download Winery and wrap the newest version, 1.2.1, yourself. Then you can use winetricks to install the need components (as well as nvidia cg toolkit if needed) and (if required) make wineskin use mac driver instead of x11. As for running the game, try experimenting with different GS plugins. Some of the plugins didn't work for me. Just make sure you configure the GS plugin to use DirectX instead of opengl. If you used winetricks to install d3dx9_36 then directx should work okay.