Good work! Keep it going! Could I ask if you could try any of the Tekken series? (and if you did already if you had any luck with 'em)
07-17-2014, 03:52 AM
(This post was last modified: 07-17-2014, 03:53 AM by PsxFan107.)
I'll give the Tekken series a shot. I've figured out how the widescreen values are stored in ASM so with any luck it shouldn't be too difficult.
Can you give megaman legends series a shot as well?
Sure, I'll try Megaman Legends.
PSXFan. Could i humble request Legend of Legaia? Me love you long time (if you could fix the battle HUD as well, i may have found a God
Intel Core i5-4690k @4.5ghz
Samsung 16GB DDR3 @2000mhz
GeForce GTX 680 4GB
Windows 7 x64
I'll try. Recently, i've had no luck with requests.
I have tried a bit myself, but it seems to "look for a needle in a haystack."
Also it's a bit weird what happens with the addresses you posted. They appear to not be able to be patched on-the-fly, meaning that even if we find the address, we won't be able to notice something changing because the value stays static, you can't edit it. That's not good.
07-17-2014, 07:32 PM
(This post was last modified: 07-17-2014, 07:39 PM by PsxFan107.)
That's because they directly effect the ASM language of the game. Some games can only be done through this method. Ridge Racer Type 4 is an example. I tried to change the value in RAM but it refused to let me change it. The only way I was able to change it was by modifying the stored value in ASM.
It is possible to see the change on the fly by loading a save state with the code active. This should force the code to recompile. That is how I have been doing it.