07-17-2014, 09:36 PM
(07-17-2014, 07:32 PM)PsxFan107 Wrote: That's because they directly effect the ASM language of the game. Some games can only be done through this method. Ridge Racer Type 4 is an example. I tried to change the value in RAM but it refused to let me change it. The only way I was able to change it was by modifying the stored value in ASM.Noticed. Too bad that this will mean ALOT of games can't be patched easily even though their value could be quite obvious. Is there any kind of formula to spot the value in the disassembler? God I hate MIPS.
It is possible to see the change on the fly by loading a save state with the code active. This should force the code to recompile. That is how I have been doing it.